My roster

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EN

Gus

Support Super Rare All games Heist
43.7%Win rate in Heist
3,138Games
76Trust Score
64. of 106Rank in Heist

Best map: Gated Community with 78.8% from 344 games.

Trophy Roadchange

Profile

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 43.43.7 %
Popularity 6.0.14 %
Breadth 39.21% of maps
Counter safety 15.23.2 %
Star rate 7.2.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 43th means “better than 43% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 36.5% from 96 appearances08/11 — 41.0% from 105 appearances08/12 — 29.6% from 71 appearances08/13 — 36.2% from 196 appearances08/14 — 41.3% from 92 appearances08/15 — 43.5% from 246 appearances08/16 — 37.4% from 99 appearances08/17 — 39.2% from 245 appearances08/18 — 39.3% from 84 appearances08/19 — 39.3% from 600 appearances08/20 — 55.0% from 409 appearances08/21 — 49.6% from 238 appearances08/23 — 51.8% from 193 appearances08/25 — 54.1% from 246 appearances
36.5%08/05 54.1%08/25

Pick rate

08/05 — 0.1% from 96 appearances08/11 — 0.1% from 105 appearances08/12 — 0.1% from 71 appearances08/13 — 0.1% from 196 appearances08/14 — 0.1% from 92 appearances08/15 — 0.1% from 246 appearances08/16 — 0.2% from 99 appearances08/17 — 0.1% from 245 appearances08/18 — 0.2% from 84 appearances08/19 — 0.1% from 600 appearances08/20 — 0.2% from 409 appearances08/21 — 0.2% from 238 appearances08/23 — 0.2% from 193 appearances08/25 — 0.2% from 246 appearances
0.1%08/05 0.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 166 maps.

MapWin rateGamesTrust
Photic Doom Heist 51.0%
149 30
Hot Tubs Heist 46.3%
352 43
Quintillion Heist 43.6%
1425 64
Jedna Heist 43.9%
547 49
Hot Potato Heist 41.7%
384 44
Eating Good! Heist 39.6%
278 39

Against whom

Direct duels in Heist: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 23.2% against Chuck in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 51.3% 602 games Trunk 51.2% 162 games 8-Bit 48.0% 352 games Chuck 46.9% 239 games Jessie 46.7% 225 games Edgar 44.4% 768 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.8% 75.0%
2 mnmhm Mythic 37 34.4% 51.4%
3 ワジオ Diamond 22 33.3% 54.5%
4 CONDE Legendary 37 32.0% 43.2%
5 SOLO ONLY Legendary 20 31.2% 45.0%