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EN

Gus

Support Super Rare Ranked · Silver Knockout
59.8%Win rate in Knockout
2,900Games
74Trust Score
17. of 105Rank in Knockout
−7.9Skill bonus

Best map: New Horizons with 61.4% from 756 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 47.
Win rate 83.59.8 %
Popularity 65.0.75 %
Breadth 69.27% of maps
Counter safety 80.39.7 %
Star rate 47.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 10 earlier days are left out — below 77 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 53.9% from 256 appearances08/21 — 57.1% from 247 appearances08/22 — 54.9% from 215 appearances08/23 — 55.7% from 192 appearances08/24 — 59.1% from 325 appearances08/25 — 62.0% from 334 appearances08/26 — 62.8% from 258 appearances08/27 — 62.6% from 278 appearances08/28 — 63.6% from 250 appearances08/29 — 62.8% from 215 appearances08/30 — 63.1% from 225 appearances08/31 — 55.2% from 105 appearances
53.9%08/20 55.2%08/31

Pick rate

08/20 — 0.7% from 256 appearances08/21 — 0.8% from 247 appearances08/22 — 0.9% from 215 appearances08/23 — 0.7% from 192 appearances08/24 — 0.8% from 325 appearances08/25 — 0.8% from 334 appearances08/26 — 0.7% from 258 appearances08/27 — 0.8% from 278 appearances08/28 — 0.8% from 250 appearances08/29 — 0.7% from 215 appearances08/30 — 0.7% from 225 appearances08/31 — 0.6% from 105 appearances
0.7%08/20 0.6%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 7.9 points (regression 54.5% to 46.6%). Higher up he gets outplayed.

Bronze — 66.8% from 918 gamesSilver — 59.8% from 2,922 gamesGold — 51.5% from 35,875 gamesDiamond — 49.7% from 34,691 gamesMythic — 48.9% from 159,331 gamesLegendary — 48.8% from 55,214 gamesMasters — 51.3% from 1,303 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
New Horizons Knockout 61.4%
756 54
Belle's Rock Knockout 61.4%
635 52
Flaring Phoenix Knockout 58.8%
648 52
Out in the Open Knockout 57.8%
861 56

Against whom

Direct duels in Knockout: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.7% against Doug in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.1% 16,949 games Grom 59.1% 1,676 games Pearl 57.5% 3,300 games Bolt 58.1% 1,718 games Edgar 55.2% 12,050 games Tick 54.6% 4,355 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Nevermore🚮影の悪魔 Masters 26 46.7% 100.0%
2 歪歪 Masters 83 42.5% 57.8%
3 SW | Point Legendary 52 42.0% 63.5%
4 Random Masters 34 39.8% 64.7%
5 Seawai Legendary 28 39.5% 67.9%