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EN

Gus

Support Super Rare Ranked · Legendary
46.4%Win rate across all maps
4,108Games
80Trust Score
103. of 105Rank by score
−3.1Skill bonus

Best map: Rustic Arcade with 49.1% from 5,957 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 3.46.5 %
Popularity 40.0.34 %
Breadth 0.0% of maps
Counter safety 31.23.2 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 40th means “better than 40% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 47.8% from 852 appearances08/04 — 49.8% from 5,117 appearances08/05 — 48.3% from 11,372 appearances08/06 — 45.9% from 5,714 appearances08/07 — 49.7% from 2,673 appearances08/08 — 48.3% from 3,109 appearances08/09 — 46.2% from 3,683 appearances08/10 — 48.0% from 9,618 appearances08/11 — 48.7% from 18,367 appearances08/12 — 48.5% from 13,297 appearances08/13 — 50.2% from 7,477 appearances08/14 — 48.7% from 5,596 appearances08/15 — 50.0% from 4,206 appearances08/16 — 47.9% from 4,561 appearances08/17 — 50.5% from 3,817 appearances08/18 — 50.5% from 3,840 appearances08/19 — 48.5% from 1,188 appearances08/22 — 44.8% from 487 appearances08/23 — 49.7% from 770 appearances08/24 — 43.9% from 1,247 appearances08/25 — 47.4% from 1,260 appearances
47.8%08/03 47.4%08/25

Pick rate

08/03 — 0.5% from 852 appearances08/04 — 0.7% from 5,117 appearances08/05 — 0.7% from 11,372 appearances08/06 — 0.6% from 5,714 appearances08/07 — 0.6% from 2,673 appearances08/08 — 0.6% from 3,109 appearances08/09 — 0.6% from 3,683 appearances08/10 — 0.6% from 9,618 appearances08/11 — 0.6% from 18,367 appearances08/12 — 0.6% from 13,297 appearances08/13 — 0.6% from 7,477 appearances08/14 — 0.7% from 5,596 appearances08/15 — 0.6% from 4,206 appearances08/16 — 0.6% from 4,561 appearances08/17 — 0.6% from 3,817 appearances08/18 — 0.6% from 3,840 appearances08/19 — 0.6% from 1,188 appearances08/22 — 0.3% from 487 appearances08/23 — 0.4% from 770 appearances08/24 — 0.4% from 1,247 appearances08/25 — 0.4% from 1,260 appearances
0.5%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.0% from 1,795 gamesSilver — 51.7% from 4,144 gamesGold — 49.8% from 45,208 gamesDiamond — 48.6% from 60,216 gamesMythic — 48.2% from 353,550 gamesLegendary — 48.6% from 109,081 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 13 of 28 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 49.1%
5957 85
Flaring Phoenix Knockoutprev. season 47.6%
6801 87
Layer Cake Bountyprev. season 47.6%
2846 74
Crystal Arcade Gem Grabprev. season 47.3%
1621 66
Deathcap Trap Gem Grabprev. season 47.1%
1851 68
Undermine Gem Grabprev. season 47.0%
1816 67
Hard Rock Mine Gem Grabprev. season 47.0%
1901 68
Out in the Open Knockout 48.0%
629 52
Gem Fort Gem Grabprev. season 47.2%
1155 61
Ring of Fire Hot Zoneprev. season 47.2%
865 56
Spiraling Out Brawl Ball+Mythic 50.8%
130 28
Hideout Bounty 47.0%
504 48
New Horizons Knockout 47.0%
479 48
Dry Season Bounty 45.3%
404 45
Shooting Star Bounty 44.8%
627 52
Belle's Rock Knockout 44.6%
493 48
Triple Dribble Brawl Ball+Mythicprev. season 43.2%
975 58
Open Business Hot Zone+Mythicprev. season 42.4%
2073 69
Double Swoosh Gem Grab+Mythicprev. season 42.1%
2861 74
Pinball Dreams Brawl Ball+Mythicprev. season 41.6%
2282 71
Bridge Too Far Heist+Mythicprev. season 41.0%
3491 77
Kaboom Canyon Heist+Mythicprev. season 40.9%
1444 64
Center Stage Brawl Ball+Mythicprev. season 40.1%
1614 66
Dueling Beetles Hot Zone+Mythicprev. season 39.7%
1132 60
Parallel Plays Hot Zone+Mythicprev. season 39.5%
645 52
Safe Zone Heist+Mythicprev. season 39.3%
1449 64
Sneaky Fields Brawl Ball+Mythicprev. season 38.3%
862 56
Hot Potato Heist+Mythic + Mastersprev. season 34.8%
454 47

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.8% 75.0%
2 mnmhm Mythic 37 34.4% 51.4%
3 ワジオ Diamond 22 33.3% 54.5%
4 CONDE Legendary 37 32.0% 43.2%
5 SOLO ONLY Legendary 20 31.2% 45.0%