My roster

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EN

Gus

Support Super Rare Ranked · Mythic
46.6%Win rate across all maps
19,274Games
100Trust Score
85. of 105Rank by score
−3.0Skill bonus

Best map: Hideout with 48.7% from 2,653 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 17.46.6 %
Popularity 47.0.54 %
Breadth 0.0% of maps
Counter safety 69.34.9 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 45.0% from 744 appearances08/04 — 47.3% from 4,734 appearances08/05 — 49.4% from 16,938 appearances08/06 — 49.1% from 11,437 appearances08/07 — 47.8% from 2,635 appearances08/08 — 48.2% from 2,573 appearances08/09 — 49.0% from 2,925 appearances08/10 — 47.1% from 7,379 appearances08/11 — 47.9% from 26,111 appearances08/12 — 48.2% from 40,374 appearances08/13 — 48.6% from 40,551 appearances08/14 — 47.9% from 38,370 appearances08/15 — 47.9% from 35,686 appearances08/16 — 48.3% from 33,887 appearances08/17 — 48.4% from 32,534 appearances08/18 — 48.6% from 28,642 appearances08/19 — 47.9% from 8,113 appearances08/20 — 50.0% from 582 appearances08/21 — 47.3% from 3,005 appearances08/22 — 45.8% from 3,469 appearances08/23 — 46.2% from 3,513 appearances08/24 — 46.6% from 4,951 appearances08/25 — 47.0% from 3,640 appearances
45.0%08/03 47.0%08/25

Pick rate

08/03 — 0.7% from 744 appearances08/04 — 0.7% from 4,734 appearances08/05 — 0.7% from 16,938 appearances08/06 — 0.7% from 11,437 appearances08/07 — 0.7% from 2,635 appearances08/08 — 0.7% from 2,573 appearances08/09 — 0.7% from 2,925 appearances08/10 — 0.6% from 7,379 appearances08/11 — 0.6% from 26,111 appearances08/12 — 0.6% from 40,374 appearances08/13 — 0.6% from 40,551 appearances08/14 — 0.6% from 38,370 appearances08/15 — 0.6% from 35,686 appearances08/16 — 0.6% from 33,887 appearances08/17 — 0.6% from 32,534 appearances08/18 — 0.6% from 28,642 appearances08/19 — 0.6% from 8,113 appearances08/20 — 0.4% from 582 appearances08/21 — 0.5% from 3,005 appearances08/22 — 0.5% from 3,469 appearances08/23 — 0.6% from 3,513 appearances08/24 — 0.6% from 4,951 appearances08/25 — 0.6% from 3,640 appearances
0.7%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.0 points (regression 50.4% to 47.4%). Higher up he gets outplayed.

Bronze — 56.8% from 1,775 gamesSilver — 51.5% from 4,101 gamesGold — 49.8% from 44,748 gamesDiamond — 48.6% from 60,021 gamesMythic — 48.2% from 353,396 gamesLegendary — 48.6% from 109,033 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 48.7%
2653 73
Out in the Open Knockout 47.5%
2733 74
Dry Season Bounty 47.5%
2328 71
Belle's Rock Knockout 47.1%
1837 68
Crystal Arcade Gem Grabprev. season 46.2%
6059 85
Undermine Gem Grabprev. season 46.2%
5798 85
Pinhole Punt Brawl Ball+Legendary + Diamond 80.0%
15 0
Deathcap Trap Gem Grabprev. season 46.0%
6767 87
Shooting Star Bounty 46.3%
2689 73
New Horizons Knockout 45.9%
2169 70
Flaring Phoenix Knockout 46.1%
1257 62
Rustic Arcade Gem Grab 45.9%
1115 60
Layer Cake Bounty 45.3%
521 49
Hard Rock Mine Gem Grabprev. season 43.2%
6067 85
Gem Fort Gem Grabprev. season 43.1%
3813 79
Ring of Fire Hot Zoneprev. season 41.9%
2790 74
Bridge Too Far Heistprev. season 41.9%
2974 75
Spiraling Out Brawl Ball+Legendary + Diamond 42.0%
371 44
Triple Dribble Brawl Ballprev. season 41.6%
811 55
Open Business Hot Zoneprev. season 41.0%
1667 66
Pinball Dreams Brawl Ballprev. season 40.8%
1790 67
Kaboom Canyon Heistprev. season 40.7%
1210 61
Double Swoosh Gem Grabprev. season 40.2%
2318 71
Parallel Plays Hot Zoneprev. season 40.1%
578 50
Sneaky Fields Brawl Ballprev. season 39.4%
652 52
Center Stage Brawl Ballprev. season 39.4%
1324 63
Safe Zone Heistprev. season 39.0%
1247 62
Dueling Beetles Hot Zoneprev. season 37.4%
898 57
Safe(r) Zone Heist+Legendary + Diamond 35.4%
246 38
Hot Potato Heist+Legendary + Diamondprev. season 33.6%
610 51

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.9% 75.0%
2 mnmhm Mythic 37 34.5% 51.4%
3 ワジオ Diamond 22 33.4% 54.5%
4 CONDE Legendary 35 32.7% 45.7%
5 SOLO ONLY Legendary 20 31.3% 45.0%