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EN

Gus

Support Super Rare Ranked · Silver
52.0%Win rate across all maps
4,300Games
80Trust Score
34. of 105Rank by score
−3.1Skill bonus

Best map: New Horizons with 59.8% from 363 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 63.52.0 %
Popularity 30.0.34 %
Breadth 52.17% of maps
Counter safety 32.23.5 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 52.0% from 711 appearances08/21 — 52.0% from 715 appearances08/22 — 48.9% from 564 appearances08/23 — 51.0% from 551 appearances08/24 — 52.9% from 853 appearances08/25 — 53.2% from 739 appearances08/26 — 58.1% from 167 appearances
52.0%08/20 58.1%08/26

Pick rate

08/20 — 0.3% from 711 appearances08/21 — 0.4% from 715 appearances08/22 — 0.4% from 564 appearances08/23 — 0.4% from 551 appearances08/24 — 0.4% from 853 appearances08/25 — 0.3% from 739 appearances08/26 — 0.3% from 167 appearances
0.3%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.5% from 1,915 gamesSilver — 51.9% from 4,399 gamesGold — 49.6% from 47,972 gamesDiamond — 48.6% from 61,572 gamesMythic — 48.2% from 354,757 gamesLegendary — 48.6% from 109,506 gamesMasters — 49.1% from 1,945 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 59.8%
363 43
Shooting Star Bounty 59.4%
355 43
Belle's Rock Knockout 57.5%
301 41
Out in the Open Knockout 55.2%
426 46
Hideout Bounty 55.8%
326 42
Rustic Arcade Gem Grab 55.2%
221 36
Dry Season Bounty 52.7%
353 43
Flaring Phoenix Knockout 52.3%
304 41
Layer Cake Bounty 53.2%
171 32
Gem Fort Gem Grab 50.0%
120 27
Double Swoosh Gem Grab 51.2%
82 21
Undermine Gem Grab 48.5%
136 29
Safe(r) Zone Heist 50.0%
72 19
Hard Rock Mine Gem Grab 47.7%
155 31
Parallel Plays Hot Zone 49.1%
57 16
Pinball Dreams Brawl Ball 47.1%
68 18
Spiraling Out Brawl Ball 46.7%
75 20
Safe Zone Heist 46.1%
76 20
Sneaky Fields Brawl Ball 44.2%
52 14
Dueling Beetles Hot Zone 43.6%
55 15
Pit Stop Heist 42.9%
49 13
Open Business Hot Zone 43.2%
74 20
Bridge Too Far Heist 40.6%
69 19
Hot Potato Heist 38.2%
55 15
Kaboom Canyon Heist 37.3%
67 18
Center Stage Brawl Ball 36.5%
63 17
Triple Dribble Brawl Ball 35.5%
62 17
Ring of Fire Hot Zone 36.0%
86 22

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.4% 80.0%
2 SW | Point Legendary 20 36.4% 75.0%
3 mnmhm Mythic 37 34.0% 51.4%
4 L̶o̶v̶e̶ Legendary 23 33.5% 56.5%
5 ワジオ Diamond 23 33.5% 56.5%