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EN

Gus

Support Super Rare Ranked · Silver
52.1%Win rate across all maps
4,242Games
80Trust Score
35. of 105Rank by score
−3.1Skill bonus

Best map: New Horizons with 59.6% from 359 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 63.52.1 %
Popularity 30.0.34 %
Breadth 52.17% of maps
Counter safety 32.23.3 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 52.0% from 711 appearances08/21 — 52.1% from 714 appearances08/22 — 49.0% from 563 appearances08/23 — 51.1% from 550 appearances08/24 — 52.9% from 847 appearances08/25 — 53.4% from 730 appearances08/26 — 55.9% from 127 appearances
52.0%08/20 55.9%08/26

Pick rate

08/20 — 0.3% from 711 appearances08/21 — 0.4% from 714 appearances08/22 — 0.4% from 563 appearances08/23 — 0.4% from 550 appearances08/24 — 0.4% from 847 appearances08/25 — 0.3% from 730 appearances08/26 — 0.3% from 127 appearances
0.3%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.3% from 1,888 gamesSilver — 51.9% from 4,341 gamesGold — 49.7% from 47,272 gamesDiamond — 48.6% from 61,234 gamesMythic — 48.2% from 354,404 gamesLegendary — 48.6% from 109,403 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 59.6%
359 43
Shooting Star Bounty 59.4%
355 43
Belle's Rock Knockout 57.1%
294 40
Out in the Open Knockout 55.5%
420 46
Hideout Bounty 55.7%
323 42
Rustic Arcade Gem Grab 55.5%
220 36
Dry Season Bounty 52.6%
346 43
Flaring Phoenix Knockout 52.2%
301 41
Layer Cake Bounty 52.7%
167 32
Gem Fort Gem Grab 51.7%
116 26
Double Swoosh Gem Grab 52.5%
80 21
Undermine Gem Grab 48.1%
135 29
Safe(r) Zone Heist 48.6%
70 19
Parallel Plays Hot Zone 49.1%
55 15
Hard Rock Mine Gem Grab 47.1%
153 30
Pinball Dreams Brawl Ball 47.1%
68 18
Safe Zone Heist 46.7%
75 20
Spiraling Out Brawl Ball 45.8%
72 19
Sneaky Fields Brawl Ball 44.2%
52 14
Dueling Beetles Hot Zone 43.6%
55 15
Pit Stop Heist 42.9%
49 13
Open Business Hot Zone 42.5%
73 19
Bridge Too Far Heist 40.6%
69 19
Hot Potato Heist 37.0%
54 15
Kaboom Canyon Heist 37.9%
66 18
Center Stage Brawl Ball 36.5%
63 17
Ring of Fire Hot Zone 36.9%
84 21
Triple Dribble Brawl Ball 34.4%
61 17

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.5% 80.0%
2 SW | Point Legendary 20 36.5% 75.0%
3 mnmhm Mythic 37 34.1% 51.4%
4 ワジオ Diamond 23 33.6% 56.5%
5 ピシャーン Mythic 20 32.8% 55.0%