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EN

Hank

Tank Epic Ranked · All ranks
52.7%Win rate across all maps
80,103Games
100Trust Score
17. of 105Rank by score
−4.9Skill bonus

Best map: Parallel Plays with 58.5% from 26,433 games.

Wins early — in Hot Zone 7.1 points better in short rounds than in long ones (57.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 85.52.7 %
Popularity 12.0.13 %
Breadth 56.20% of maps
Counter safety 52.28.2 %
Star rate 76.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 28 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 52.6% from 2,051 appearances08/05 — 51.1% from 6,053 appearances08/06 — 52.8% from 3,628 appearances08/07 — 47.4% from 893 appearances08/08 — 48.6% from 891 appearances08/09 — 51.0% from 1,139 appearances08/10 — 51.6% from 3,232 appearances08/11 — 51.3% from 8,096 appearances08/12 — 51.5% from 10,654 appearances08/13 — 51.5% from 10,082 appearances08/14 — 51.6% from 9,580 appearances08/15 — 51.6% from 8,824 appearances08/16 — 52.2% from 8,663 appearances08/17 — 52.7% from 8,382 appearances08/18 — 51.7% from 7,392 appearances08/19 — 52.1% from 2,111 appearances08/20 — 54.4% from 5,558 appearances08/21 — 54.1% from 7,866 appearances08/22 — 52.0% from 6,575 appearances08/23 — 53.8% from 5,745 appearances08/24 — 52.1% from 7,930 appearances08/25 — 52.5% from 7,603 appearances08/26 — 52.0% from 7,616 appearances08/27 — 52.5% from 6,441 appearances08/28 — 51.7% from 6,241 appearances08/29 — 52.3% from 6,722 appearances08/30 — 52.5% from 6,400 appearances08/31 — 52.1% from 5,250 appearances
52.6%08/04 52.1%08/31

Pick rate

08/04 — 0.1% from 2,051 appearances08/05 — 0.1% from 6,053 appearances08/06 — 0.1% from 3,628 appearances08/07 — 0.1% from 893 appearances08/08 — 0.1% from 891 appearances08/09 — 0.1% from 1,139 appearances08/10 — 0.1% from 3,232 appearances08/11 — 0.1% from 8,096 appearances08/12 — 0.1% from 10,654 appearances08/13 — 0.1% from 10,082 appearances08/14 — 0.1% from 9,580 appearances08/15 — 0.1% from 8,824 appearances08/16 — 0.1% from 8,663 appearances08/17 — 0.1% from 8,382 appearances08/18 — 0.1% from 7,392 appearances08/19 — 0.1% from 2,111 appearances08/20 — 0.1% from 5,558 appearances08/21 — 0.1% from 7,866 appearances08/22 — 0.2% from 6,575 appearances08/23 — 0.1% from 5,745 appearances08/24 — 0.1% from 7,930 appearances08/25 — 0.1% from 7,603 appearances08/26 — 0.1% from 7,616 appearances08/27 — 0.1% from 6,441 appearances08/28 — 0.1% from 6,241 appearances08/29 — 0.1% from 6,722 appearances08/30 — 0.1% from 6,400 appearances08/31 — 0.1% from 5,250 appearances
0.1%08/04 0.1%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.9 points (regression 55.0% to 50.1%). Higher up he gets outplayed.

Bronze — 38.6% from 1,002 gamesSilver — 55.8% from 3,651 gamesGold — 53.9% from 35,416 gamesDiamond — 53.0% from 27,721 gamesMythic — 51.4% from 77,789 gamesLegendary — 51.0% from 25,164 gamesMasters — 48.3% from 418 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Parallel Plays Hot Zone 58.5%
26433 100
Open Business Hot Zone 57.2%
4898 82
Triple Dribble Brawl Ball 53.5%
8198 90
Pinball Dreams Brawl Ball 52.8%
2941 75
Belle's Rock Knockout 52.6%
2977 75
Dueling Beetles Hot Zone 51.6%
4998 83
Beach Ball Brawl Ball 51.8%
1678 66
Spiraling Out Brawl Ball 50.2%
2709 73
Pit Stop Heist 50.0%
1367 63
New Horizons Knockout 50.0%
1163 61
Hard Rock Mine Gem Grab 49.4%
1467 64
Sneaky Fields Brawl Ball 48.8%
2628 73
Layer Cake Bounty 48.3%
3863 79
Dry Season Bounty 48.7%
1008 59
Deathcap Trap Gem Grabprev. season 48.6%
996 58
Out in the Open Knockout 48.9%
760 54
Rustic Arcade Gem Grab 48.3%
379 44
Ring of Fire Hot Zone 45.8%
1518 65
Undermine Gem Grab 46.0%
1166 61
Flaring Phoenix Knockout 45.1%
1338 63
Crystal Arcade Gem Grabprev. season 44.5%
1255 62
Hideout Bounty 43.8%
1120 60
Center Stage Brawl Ball 43.4%
1485 64
Double Swoosh Gem Grab 43.4%
1024 59
Gem Fort Gem Grab 43.0%
1516 65
Safe(r) Zone Heist 40.7%
268 39
Kaboom Canyon Heist 41.0%
614 51
Shooting Star Bounty 41.0%
736 54
Hot Potato Heist 40.4%
862 56
Pinhole Punt Brawl Ball 32.4%
68 18
Bridge Too Far Heist 34.5%
464 47
Safe Zone Heist 33.5%
457 47

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yoshi Legendary 25 42.6% 84.0%
2 let me milk🦐 Masters 33 41.9% 72.7%
3 EMT|ria Masters 20 41.0% 85.0%
4 道化のたけ Diamond 26 36.7% 57.7%
5 ND|MegaNugget Legendary 22 36.4% 59.1%