For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
51.1%
1,044 games
Piper
52.5%
335 games
Gray
53.8%
195 games
Bo
54.0%
163 games
Tick
50.8%
388 games
Brock
49.3%
739 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yoshi | Legendary | 20 | 41.6% | 90.0% |
| 2 | let me milk🦐 | Legendary | 33 | 41.6% | 72.7% |
| 3 | EMT|ria | Masters | 20 | 40.6% | 85.0% |
| 4 | 道化のたけ | Diamond | 26 | 36.3% | 57.7% |
| 5 | ND|MegaNugget | Legendary | 22 | 36.0% | 59.1% |