Best map: Parallel Plays with 57.9% from 1,801 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (56.1% against 48.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.7 — punishes weak opponents: from Silver to Masters the win rate drops by 7.7 points (regression 56.6% to 48.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
57.9% | 1801 | 67 | ||
Open Business prev. season |
56.7% | 543 | 49 | ||
Flaring Phoenix prev. season |
55.9% | 161 | 31 | ||
Dueling Beetles prev. season |
51.0% | 641 | 52 | ||
Sneaky Fields prev. season |
51.2% | 381 | 44 | ||
Pinball Dreams prev. season |
51.1% | 366 | 43 | ||
Deathcap Trap prev. season |
56.5% | 92 | 23 | ||
Hard Rock Mine prev. season |
52.9% | 170 | 32 | ||
Belle's Rock prev. season |
49.1% | 475 | 47 | ||
Triple Dribble ![]() |
48.7% | 550 | 50 | ||
Dry Season prev. season |
52.7% | 112 | 26 | ||
Pit Stop ![]() |
51.0% | 149 | 30 | ||
Crystal Arcade prev. season |
51.9% | 108 | 25 | ||
Layer Cake prev. season |
46.4% | 478 | 47 | ||
Spiraling Out ![]() |
47.9% | 165 | 32 | ||
Undermine prev. season |
47.5% | 122 | 27 | ||
Safe(r) Zone ![]() |
50.0% | 18 | 0 | ||
Double Swoosh prev. season |
44.5% | 128 | 28 | ||
New Horizons prev. season |
44.2% | 138 | 29 | ||
Safe Zone prev. season |
42.4% | 59 | 16 | ||
Out in the Open prev. season |
42.4% | 66 | 18 | ||
Hideout prev. season |
42.2% | 128 | 28 | ||
Ring of Fire prev. season |
42.4% | 172 | 32 | ||
Hot Potato prev. season |
41.1% | 95 | 23 | ||
Kaboom Canyon prev. season |
38.5% | 65 | 18 | ||
Rustic Arcade prev. season |
37.3% | 75 | 20 | ||
Bridge Too Far prev. season |
34.0% | 47 | 13 | ||
Shooting Star prev. season |
36.6% | 71 | 19 | ||
Center Stage prev. season |
39.1% | 169 | 32 | ||
Gem Fort prev. season |
39.3% | 201 | 35 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.8% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Hank here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.