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← Overview

Hank

Tank Epic Ranked · Diamond
51.9%Win rate across all maps
4,683Games
82Trust Score
41. of 105Rank by score
−7.7Skill bonus

Best map: Parallel Plays with 57.9% from 1,801 games.

Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (56.1% against 48.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 63.2% from 125 appearances08/05 — 57.3% from 506 appearances08/06 — 55.5% from 506 appearances08/11 — 59.8% from 107 appearances08/12 — 53.8% from 299 appearances08/13 — 53.2% from 477 appearances08/14 — 50.2% from 546 appearances08/15 — 56.0% from 568 appearances08/16 — 47.8% from 601 appearances08/17 — 50.5% from 576 appearances08/18 — 57.1% from 638 appearances08/19 — 46.8% from 139 appearances08/20 — 50.6% from 1,956 appearances08/21 — 52.8% from 2,727 appearances
63.2%08/04 52.8%08/21

Pick rate

08/04 — 0.1% from 125 appearances08/05 — 0.1% from 506 appearances08/06 — 0.1% from 506 appearances08/11 — 0.1% from 107 appearances08/12 — 0.1% from 299 appearances08/13 — 0.1% from 477 appearances08/14 — 0.1% from 546 appearances08/15 — 0.1% from 568 appearances08/16 — 0.1% from 601 appearances08/17 — 0.1% from 576 appearances08/18 — 0.1% from 638 appearances08/19 — 0.1% from 139 appearances08/20 — 0.2% from 1,956 appearances08/21 — 0.2% from 2,727 appearances
0.1%08/04 0.2%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.7 — punishes weak opponents: from Silver to Masters the win rate drops by 7.7 points (regression 56.6% to 48.9%). Higher up he gets outplayed.

Silver — 56.4% from 417 gamesGold — 57.4% from 4,904 gamesDiamond — 52.8% from 9,886 gamesMythic — 51.7% from 65,229 gamesLegendary — 51.2% from 20,276 gamesMasters — 49.3% from 300 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Parallel Plays Hot Zone 57.9%
1801 67
Open Business Hot Zoneprev. season 56.7%
543 49
Flaring Phoenix Knockoutprev. season 55.9%
161 31
Dueling Beetles Hot Zoneprev. season 51.0%
641 52
Sneaky Fields Brawl Ballprev. season 51.2%
381 44
Pinball Dreams Brawl Ballprev. season 51.1%
366 43
Deathcap Trap Gem Grabprev. season 56.5%
92 23
Hard Rock Mine Gem Grabprev. season 52.9%
170 32
Belle's Rock Knockoutprev. season 49.1%
475 47
Triple Dribble Brawl Ball 48.7%
550 50
Dry Season Bountyprev. season 52.7%
112 26
Pit Stop Heist 51.0%
149 30
Crystal Arcade Gem Grabprev. season 51.9%
108 25
Layer Cake Bountyprev. season 46.4%
478 47
Spiraling Out Brawl Ball 47.9%
165 32
Undermine Gem Grabprev. season 47.5%
122 27
Safe(r) Zone Heist 50.0%
18 0
Double Swoosh Gem Grabprev. season 44.5%
128 28
New Horizons Knockoutprev. season 44.2%
138 29
Safe Zone Heistprev. season 42.4%
59 16
Out in the Open Knockoutprev. season 42.4%
66 18
Hideout Bountyprev. season 42.2%
128 28
Ring of Fire Hot Zoneprev. season 42.4%
172 32
Hot Potato Heistprev. season 41.1%
95 23
Kaboom Canyon Heistprev. season 38.5%
65 18
Rustic Arcade Gem Grabprev. season 37.3%
75 20
Bridge Too Far Heistprev. season 34.0%
47 13
Shooting Star Bountyprev. season 36.6%
71 19
Center Stage Brawl Ballprev. season 39.1%
169 32
Gem Fort Gem Grabprev. season 39.3%
201 35

Against whom

Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.8% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Hank here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 65.6% 93 games Brock 60.0% 115 games Willow 53.8% 78 games Rico 54.3% 70 games

Who plays him best

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.