Best map: Parallel Plays with 65.2% from 1,516 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (56.1% against 48.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/05 to 08/21, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.7 — punishes weak opponents: from Silver to Masters the win rate drops by 7.7 points (regression 56.6% to 48.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
65.2% | 1516 | 65 | ||
Open Business ![]() |
62.4% | 311 | 41 | ||
Triple Dribble ![]() |
60.1% | 396 | 45 | ||
Belle's Rock ![]() |
59.7% | 176 | 33 | ||
Dueling Beetles ![]() |
55.4% | 336 | 42 | ||
Pinball Dreams ![]() |
60.8% | 125 | 27 | ||
Spiraling Out ![]() |
58.0% | 150 | 30 | ||
Ring of Fire ![]() |
57.1% | 91 | 23 | ||
Dry Season ![]() |
59.3% | 54 | 15 | ||
Pit Stop ![]() |
52.0% | 127 | 28 | ||
Layer Cake ![]() |
49.7% | 187 | 33 | ||
Hard Rock Mine ![]() |
53.1% | 64 | 17 | ||
Bridge Too Far prev. season |
60.9% | 23 | 2 | ||
Double Swoosh ![]() |
52.5% | 59 | 16 | ||
Out in the Open ![]() |
53.3% | 45 | 12 | ||
Sneaky Fields ![]() |
48.4% | 122 | 27 | ||
Undermine ![]() |
50.0% | 60 | 16 | ||
Flaring Phoenix ![]() |
49.3% | 71 | 19 | ||
Kaboom Canyon prev. season |
50.0% | 32 | 7 | ||
Hideout ![]() |
47.3% | 55 | 15 | ||
Rustic Arcade ![]() |
47.6% | 42 | 11 | ||
Center Stage ![]() |
45.5% | 66 | 18 | ||
Safe(r) Zone ![]() |
41.4% | 29 | 6 | ||
Shooting Star ![]() |
42.2% | 45 | 12 | ||
New Horizons ![]() |
42.6% | 68 | 18 | ||
Hot Potato ![]() |
37.5% | 40 | 10 | ||
Gem Fort ![]() |
35.2% | 71 | 19 | ||
Safe Zone prev. season |
19.2% | 26 | 4 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.2% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Hank counters nobody here — he wins and loses as strength would have it.
Nobody counters Hank here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.