Best map: Parallel Plays with 56.5% from 26,499 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (56.1% against 48.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/21, 17 days. 10 earlier days are left out — below 182 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.3 — punishes weak opponents: from Silver to Masters the win rate drops by 7.3 points (regression 56.3% to 49.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
56.5% | 26499 | 100 | ||
Open Business prev. season |
55.0% | 2920 | 75 | ||
Triple Dribble prev. season |
51.6% | 9063 | 91 | ||
Pinball Dreams prev. season |
52.2% | 2534 | 72 | ||
Dueling Beetles prev. season |
49.8% | 3930 | 79 | ||
Belle's Rock prev. season |
48.7% | 2986 | 75 | ||
Deathcap Trap prev. season |
48.6% | 740 | 54 | ||
Layer Cake prev. season |
46.6% | 3966 | 79 | ||
Hard Rock Mine prev. season |
47.6% | 997 | 58 | ||
Hideout prev. season |
48.3% | 543 | 49 | ||
Undermine prev. season |
47.8% | 510 | 48 | ||
New Horizons prev. season |
46.3% | 631 | 52 | ||
Flaring Phoenix prev. season |
45.4% | 1222 | 62 | ||
Dry Season prev. season |
45.6% | 562 | 50 | ||
Sneaky Fields prev. season |
44.4% | 2627 | 73 | ||
Crystal Arcade prev. season |
44.3% | 896 | 57 | ||
Kaboom Canyon prev. season |
44.2% | 165 | 32 | ||
Hot Potato prev. season |
43.8% | 512 | 49 | ||
Pit Stop ![]() |
37.5% | 16 | 0 | ||
Ring of Fire prev. season |
43.1% | 513 | 49 | ||
Out in the Open prev. season |
41.5% | 287 | 40 | ||
Gem Fort prev. season |
41.5% | 955 | 58 | ||
Center Stage prev. season |
41.4% | 935 | 58 | ||
Rustic Arcade prev. season |
40.8% | 233 | 37 | ||
Shooting Star prev. season |
40.8% | 265 | 39 | ||
Bridge Too Far prev. season |
36.3% | 113 | 26 | ||
Safe Zone prev. season |
33.6% | 116 | 26 | ||
Double Swoosh prev. season |
38.1% | 620 | 51 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 44.2% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Hank here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
65.7%
108 games
Brock
58.2%
122 games
Nori
61.3%
62 games
Rico
57.5%
80 games
Piper
54.0%
63 games
Willow
51.2%
84 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.