Best map: Parallel Plays with 72.1% from 61 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (56.1% against 48.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.7 — punishes weak opponents: from Silver to Masters the win rate drops by 7.7 points (regression 56.6% to 48.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
72.1% | 61 | 17 | ||
Triple Dribble prev. season |
72.0% | 25 | 3 | ||
Belle's Rock prev. season |
71.4% | 21 | 1 | ||
Layer Cake prev. season |
66.7% | 24 | 3 | ||
Open Business prev. season |
76.9% | 13 | 0 | ||
New Horizons prev. season |
80.0% | 10 | 0 | ||
Dueling Beetles prev. season |
55.2% | 29 | 6 | ||
Flaring Phoenix prev. season |
58.3% | 12 | 0 | ||
Hard Rock Mine prev. season |
60.0% | 10 | 0 | ||
Pit Stop ![]() |
54.5% | 11 | 0 | ||
Undermine ![]() |
46.2% | 13 | 0 | ||
Center Stage prev. season |
41.7% | 12 | 0 | ||
Safe Zone prev. season |
40.0% | 10 | 0 | ||
Hideout prev. season |
27.3% | 11 | 0 | ||
Sneaky Fields prev. season |
28.6% | 14 | 0 | ||
Gem Fort prev. season |
20.0% | 10 | 0 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.1% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Hank counters nobody here — he wins and loses as strength would have it.
Nobody counters Hank here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.