There are barely any games for this brawler on Deathcap Trap — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins early — in Brawl Ball 8.0 points better in short rounds than in long ones (54.0% against 46.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
The numbers above are for Deathcap Trap. Here is the rest of the rotation for comparison (ranked, Masters) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Open Business Hot Zone | 82.4% | 17 | 0 | ||
| Pinball Dreams Brawl Ball | 54.8% | 42 | 11 | ||
| Parallel Plays Hot Zone | 49.2% | 63 | 17 | ||
| Layer Cake Bounty | 52.9% | 17 | 0 | ||
| Triple Dribble Brawl Ball | 39.3% | 56 | 15 |
Direct duels in Gem Grab: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Worst case: 35.4% against Tara in Gem Grab. On average the worst case sits at 34.5%.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
70.1%
67 games
Emz
53.0%
181 games
Bo
50.9%
281 games
Carl
54.0%
87 games
Meg
49.5%
220 games
Surge
48.3%
296 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list