Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (55.2% against 48.8%, split at 105 s). A pick for pace — if the game drags on, it works against him.
The numbers above are for Parallel Plays. Here is the rest of the rotation for comparison (ranked, Gold) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Parallel Plays Hot Zone | 65.2% | 69 | 19 | ||
| Belle's Rock Knockout | 76.5% | 17 | 0 | ||
| Dry Season Bounty | 73.3% | 15 | 0 | ||
| Undermine Gem Grab | 71.4% | 14 | 0 | ||
| Triple Dribble Brawl Ball | 62.5% | 16 | 0 | ||
| New Horizons Knockout | 57.1% | 14 | 0 | ||
| Layer Cake Bounty | 58.3% | 12 | 0 | ||
| Dueling Beetles Hot Zone | 48.0% | 25 | 3 | ||
| Open Business Hot Zone | 50.0% | 12 | 0 | ||
| Ring of Fire Hot Zone | 33.3% | 12 | 0 | ||
| Sneaky Fields Brawl Ball | 8.3% | 12 | 0 |
Direct duels in Hot Zone: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Worst case: 39.0% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bibi
63.1%
1,934 games
Nori
62.7%
1,023 games
Edgar
60.4%
2,187 games
Trunk
63.1%
523 games
Doug
58.2%
994 games
R-T
59.1%
682 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list