Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (55.2% against 48.8%, split at 105 s). A pick for pace — if the game drags on, it works against him.
08/04 to 08/13, 7 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
The numbers above are for Parallel Plays. Here is the rest of the rotation for comparison (ranked, Mythic) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Parallel Plays Hot Zone | 55.0% | 9762 | 93 | ||
| Open Business Hot Zone | 53.3% | 951 | 58 | ||
| Triple Dribble Brawl Ball | 51.1% | 3497 | 77 | ||
| Pinball Dreams Brawl Ball | 51.2% | 955 | 58 | ||
| Undermine Gem Grab | 53.6% | 153 | 30 | ||
| Deathcap Trap Gem Grab | 51.3% | 273 | 39 | ||
| Hideout Bounty | 52.7% | 167 | 32 | ||
| Belle's Rock Knockout | 47.9% | 986 | 58 | ||
| Kaboom Canyon Heist | 59.2% | 49 | 13 | ||
| New Horizons Knockout | 50.8% | 179 | 33 | ||
| Dueling Beetles Hot Zone | 47.2% | 1375 | 63 | ||
| Hard Rock Mine Gem Grab | 47.9% | 361 | 43 | ||
| Layer Cake Bounty | 46.0% | 1388 | 63 | ||
| Crystal Arcade Gem Grab | 45.6% | 287 | 40 | ||
| Bridge Too Far Heist | 47.8% | 23 | 2 | ||
| Sneaky Fields Brawl Ball | 44.3% | 963 | 58 | ||
| Center Stage Brawl Ball | 44.0% | 350 | 43 | ||
| Flaring Phoenix Knockout | 43.6% | 433 | 46 | ||
| Hot Potato Heist | 42.9% | 177 | 33 | ||
| Dry Season Bounty | 41.7% | 211 | 35 | ||
| Ring of Fire Hot Zone | 41.0% | 144 | 30 | ||
| Gem Fort Gem Grab | 41.2% | 291 | 40 | ||
| Shooting Star Bounty | 37.0% | 73 | 19 | ||
| Safe Zone Heist | 28.1% | 32 | 7 | ||
| Rustic Arcade Gem Grab | 35.6% | 73 | 19 | ||
| Out in the Open Knockout | 35.6% | 104 | 25 | ||
| Double Swoosh Gem Grab | 33.3% | 201 | 35 |
Direct duels in Hot Zone: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed for Mythic.
Worst case: 39.7% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bibi
64.3%
907 games
Nori
63.4%
621 games
Edgar
59.9%
1,000 games
Doug
61.0%
549 games
Tick
61.9%
294 games
R-T
60.6%
282 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list