Wins early — in Hot Zone 8.5 points better in short rounds than in long ones (58.3% against 49.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Direct duels in Heist: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.1%
296 games
Mico
58.9%
190 games
Edgar
50.7%
438 games
Bull
50.5%
107 games
Shade
50.0%
106 games
8-Bit
48.2%
139 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | let me milk🦐 | Legendary | 21 | 37.4% | 76.2% |
| 2 | 道化のたけ | Diamond | 22 | 32.4% | 50.0% |