Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (56.6% against 47.1%, split at 93 s). A pick for pace — if the game drags on, it works against him.
Direct duels in Heist: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Hank counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.1%
186 games
Mico
60.3%
156 games
Edgar
51.5%
340 games
Bull
52.4%
84 games
Shade
49.4%
89 games
Griff
47.0%
134 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 道化のたけ | Diamond | 20 | 34.1% | 55.0% |