Wins early — in Hot Zone 12.0 points better in short rounds than in long ones (60.4% against 48.4%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Direct duels in Heist: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Hank counters nobody here — he wins and loses as strength would have it.
Nobody counters Hank here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Mico
61.5%
122 games
Nori
58.5%
147 games
Edgar
55.2%
259 games
Bull
56.7%
60 games
Shade
50.7%
69 games
Rico
47.9%
96 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.