Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Gem Grab: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.2%
98 games
8-Bit
57.7%
71 games
Griff
49.3%
227 games
Crow
49.2%
132 games
Fang
50.6%
85 games
Chester
50.6%
81 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | let me milk🦐 | Legendary | 21 | 37.2% | 76.2% |
| 2 | 道化のたけ | Diamond | 22 | 32.2% | 50.0% |