Wins early — in Hot Zone 8.5 points better in short rounds than in long ones (58.3% against 49.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Direct duels in Gem Grab: how Hank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
Hank counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.4%
83 games
Fang
54.5%
77 games
Crow
50.5%
101 games
Chester
52.4%
63 games
Griff
48.3%
174 games
Starr Nova
47.6%
84 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 道化のたけ | Diamond | 21 | 33.3% | 52.4% |