Best map: Parallel Plays with 58.3% from 5,246 games.
Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 11 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.5 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
49.5% | 832 | 56 | ||
Hard Rock Mine prev. season |
48.1% | 1361 | 63 | ||
Crystal Arcade prev. season |
45.1% | 1004 | 59 | ||
Undermine prev. season |
45.2% | 753 | 54 | ||
Rustic Arcade prev. season |
44.2% | 543 | 49 | ||
Gem Fort prev. season |
41.0% | 1315 | 63 | ||
Double Swoosh prev. season |
39.0% | 872 | 56 |
Direct duels in Gem Grab: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.8% against Nita in Heist. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.2%
98 games
8-Bit
57.7%
71 games
Griff
49.8%
223 games
Chester
51.2%
80 games
Fang
50.6%
85 games
Crow
48.9%
131 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | let me milk🦐 | Legendary | 21 | 37.3% | 76.2% |
| 2 | 道化のたけ | Diamond | 22 | 32.3% | 50.0% |