My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Hank

Tank Epic Ranked · Diamond Knockout
50.7%Win rate in Knockout
964Games
58Trust Score
53. of 105Rank in Knockout
−7.1Skill bonus

Best map: Parallel Plays with 58.2% from 5,128 games.

Wins early — in Hot Zone 8.5 points better in short rounds than in long ones (58.3% against 49.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 65.50.7 %
Popularity 12.0.08 %
Breadth 36.10% of maps
Counter safety 100.≈ 51.4 %
Star rate 81.26.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/18 to 08/25, 7 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/18 — 54.3% from 70 appearances08/20 — 44.4% from 124 appearances08/21 — 51.0% from 245 appearances08/22 — 46.4% from 183 appearances08/23 — 49.7% from 143 appearances08/24 — 52.8% from 161 appearances08/25 — 62.6% from 107 appearances
54.3%08/18 62.6%08/25

Pick rate

08/18 — 0.1% from 70 appearances08/20 — 0.1% from 124 appearances08/21 — 0.1% from 245 appearances08/22 — 0.1% from 183 appearances08/23 — 0.1% from 143 appearances08/24 — 0.1% from 161 appearances08/25 — 0.1% from 107 appearances
0.1%08/18 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.1 points (regression 52.2% to 45.1%). Higher up he gets outplayed.

Gold — 52.0% from 1,443 gamesDiamond — 50.2% from 1,515 gamesMythic — 47.4% from 5,294 gamesLegendary — 45.3% from 909 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 51.0%
492 48
Flaring Phoenix Knockoutprev. season 46.8%
1561 65
Out in the Open Knockoutprev. season 47.5%
615 51
New Horizons Knockoutprev. season 46.5%
920 57

Against whom

Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.7% against Nita in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 59.6% 403 games Tick 60.0% 175 games Brock 55.7% 375 games Nori 55.9% 286 games Rico 55.2% 241 games Sprout 63.5% 63 games

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.5% 76.2%
2 道化のたけ Diamond 22 32.4% 50.0%