Best map: Parallel Plays with 54.6% from 9,954 games.
Wins early — in Hot Zone 8.9 points better in short rounds than in long ones (59.4% against 50.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.1 points (regression 52.2% to 45.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
48.6% | 3539 | 77 | ||
New Horizons prev. season |
46.1% | 772 | 55 | ||
Flaring Phoenix prev. season |
44.7% | 1542 | 65 | ||
Out in the Open prev. season |
43.6% | 360 | 43 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Nita in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.7%
412 games
Tick
59.9%
177 games
Brock
55.5%
384 games
Nori
56.1%
296 games
Rico
54.9%
246 games
Sprout
63.5%
63 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | let me milk🦐 | Legendary | 21 | 37.5% | 76.2% |
| 2 | 道化のたけ | Diamond | 22 | 32.5% | 50.0% |