Best map: Open Business with 55.3% from 3,095 games.
Wins early — in Hot Zone 8.5 points better in short rounds than in long ones (58.3% against 49.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/19, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.0 points (regression 52.1% to 45.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 29 maps. 1 of 4 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
49.0% | 3062 | 75 | ||
New Horizons prev. season |
46.1% | 657 | 52 | ||
Flaring Phoenix prev. season |
45.4% | 1260 | 62 | ||
Out in the Open +Legendary + Diamondprev. season |
45.9% | 492 | 48 |
Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.3% against Nita in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.5%
398 games
Tick
59.5%
173 games
Brock
55.4%
370 games
Nori
55.6%
277 games
Rico
55.5%
238 games
Sprout
62.9%
62 games
Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | let me milk🦐 | Legendary | 21 | 37.4% | 76.2% |
| 2 | 道化のたけ | Diamond | 22 | 32.4% | 50.0% |