My roster

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EN

Hank

Tank Epic Ranked · Mythic Knockout
47.4%Win rate in Knockout
5,289Games
83Trust Score
53. of 105Rank in Knockout
−7.0Skill bonus

Best map: Open Business with 55.3% from 3,095 games.

Wins early — in Hot Zone 8.5 points better in short rounds than in long ones (58.3% against 49.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 44.PopularityBreadthCounter safetyStar rate
Win rate 44.47.4 %
Popularity 61.0.82 %
Breadth 49.10% of maps
Counter safety 97.43.8 %
Star rate 81.26.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 41.3% from 63 appearances08/05 — 43.6% from 179 appearances08/06 — 48.4% from 157 appearances08/10 — 44.6% from 92 appearances08/11 — 52.0% from 344 appearances08/12 — 44.8% from 562 appearances08/13 — 48.6% from 552 appearances08/14 — 49.1% from 591 appearances08/15 — 47.2% from 595 appearances08/16 — 48.3% from 573 appearances08/17 — 48.2% from 550 appearances08/18 — 44.7% from 557 appearances08/19 — 45.8% from 179 appearances
41.3%08/04 45.8%08/19

Pick rate

08/04 — 0.1% from 63 appearances08/05 — 0.0% from 179 appearances08/06 — 0.1% from 157 appearances08/10 — 0.1% from 92 appearances08/11 — 0.1% from 344 appearances08/12 — 0.1% from 562 appearances08/13 — 0.1% from 552 appearances08/14 — 0.1% from 591 appearances08/15 — 0.1% from 595 appearances08/16 — 0.1% from 573 appearances08/17 — 0.1% from 550 appearances08/18 — 0.1% from 557 appearances08/19 — 0.1% from 179 appearances
0.1%08/04 0.1%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.0 points (regression 52.1% to 45.1%). Higher up he gets outplayed.

Gold — 52.0% from 1,424 gamesDiamond — 50.1% from 1,504 gamesMythic — 47.4% from 5,289 gamesLegendary — 45.3% from 909 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 29 maps. 1 of 4 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockoutprev. season 49.0%
3062 75
New Horizons Knockoutprev. season 46.1%
657 52
Flaring Phoenix Knockoutprev. season 45.4%
1260 62
Out in the Open Knockout+Legendary + Diamondprev. season 45.9%
492 48

Against whom

Direct duels in Knockout: how Hank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.3% against Nita in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 59.5% 398 games Tick 59.5% 173 games Brock 55.4% 370 games Nori 55.6% 277 games Rico 55.5% 238 games Sprout 62.9% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.4% 76.2%
2 道化のたけ Diamond 22 32.4% 50.0%