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EN

Hank

Tank Epic Ranked · Silver
55.4%Win rate across all maps
1,491Games
64Trust Score
26. of 105Rank by score
−4.8Skill bonus

Best map: Parallel Plays with 65.8% from 292 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 82.55.2 %
Popularity 15.0.13 %
Breadth 59.20% of maps
Counter safety 70.30.7 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 55.2% from 268 appearances08/21 — 57.8% from 287 appearances08/22 — 51.1% from 219 appearances08/23 — 52.6% from 190 appearances08/24 — 57.1% from 301 appearances08/25 — 56.7% from 210 appearances
55.2%08/20 56.7%08/25

Pick rate

08/20 — 0.1% from 268 appearances08/21 — 0.2% from 287 appearances08/22 — 0.1% from 219 appearances08/23 — 0.1% from 190 appearances08/24 — 0.1% from 301 appearances08/25 — 0.1% from 210 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.8 points (regression 55.1% to 50.2%). Higher up he gets outplayed.

Bronze — 32.5% from 431 gamesSilver — 55.5% from 1,556 gamesGold — 54.6% from 17,383 gamesDiamond — 52.8% from 19,081 gamesMythic — 51.6% from 69,169 gamesLegendary — 51.3% from 21,147 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 65.8%
292 40
Belle's Rock Knockout 68.3%
63 17
Layer Cake Bounty 64.5%
76 20
Dueling Beetles Hot Zone 59.6%
114 26
Triple Dribble Brawl Ball 60.8%
97 24
Open Business Hot Zone 59.8%
92 23
Spiraling Out Brawl Ball 60.3%
58 16
Pinball Dreams Brawl Ballprev. season 64.1%
39 10
New Horizons Knockoutprev. season 64.3%
28 5
Bridge Too Far Heistprev. season 60.0%
30 6
Out in the Open Knockoutprev. season 60.0%
20 0
Ring of Fire Hot Zone 50.0%
50 14
Double Swoosh Gem Grabprev. season 51.5%
33 7
Pit Stop Heist 48.6%
37 9
Hot Potato Heist 50.0%
22 1
Flaring Phoenix Knockoutprev. season 47.4%
38 10
Rustic Arcade Gem Grab 47.1%
34 8
Hard Rock Mine Gem Grabprev. season 45.9%
37 9
Shooting Star Bountyprev. season 44.7%
38 10
Safe(r) Zone Heist 44.0%
25 3
Dry Season Bountyprev. season 41.7%
24 3
Kaboom Canyon Heist 41.7%
24 3
Sneaky Fields Brawl Ball 43.4%
53 15
Undermine Gem Grab 42.9%
42 11
Hideout Bountyprev. season 41.0%
39 10
Center Stage Brawl Ball 39.2%
51 14
Safe Zone Heistprev. season 26.1%
23 2
Gem Fort Gem Grabprev. season 31.6%
38 10

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.4% 76.2%
2 道化のたけ Diamond 22 32.4% 50.0%