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EN

Hank

Tank Epic Ranked · Gold
54.7%Win rate across all maps
16,833Games
100Trust Score
10. of 105Rank by score
−4.9Skill bonus

Best map: Parallel Plays with 62.8% from 5,418 games.

Wins early — in Hot Zone 8.9 points better in short rounds than in long ones (59.4% against 50.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 16.BreadthCounter safetyStar rate
Win rate 92.54.7 %
Popularity 16.0.13 %
Breadth 48.13% of maps
Counter safety 92.36.5 %
Star rate 69.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 55.0% from 120 appearances08/06 — 47.0% from 115 appearances08/20 — 58.5% from 2,881 appearances08/21 — 56.1% from 3,079 appearances08/22 — 53.6% from 2,519 appearances08/23 — 54.7% from 2,173 appearances08/24 — 53.0% from 3,416 appearances08/25 — 52.5% from 2,672 appearances08/26 — 51.6% from 93 appearances
55.0%08/05 51.6%08/26

Pick rate

08/05 — 0.1% from 120 appearances08/06 — 0.1% from 115 appearances08/20 — 0.1% from 2,881 appearances08/21 — 0.1% from 3,079 appearances08/22 — 0.2% from 2,519 appearances08/23 — 0.1% from 2,173 appearances08/24 — 0.1% from 3,416 appearances08/25 — 0.1% from 2,672 appearances08/26 — 0.1% from 93 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.9 points (regression 55.1% to 50.2%). Higher up he gets outplayed.

Bronze — 32.6% from 429 gamesSilver — 55.5% from 1,538 gamesGold — 54.6% from 17,186 gamesDiamond — 52.8% from 19,007 gamesMythic — 51.6% from 69,113 gamesLegendary — 51.3% from 21,135 gamesMasters — 49.2% from 307 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 62.8%
5418 84
Triple Dribble Brawl Ball 58.5%
1470 64
Open Business Hot Zone 56.4%
1158 61
Pinball Dreams Brawl Ball 56.7%
984 58
Dueling Beetles Hot Zone 52.3%
1260 62
Spiraling Out Brawl Ball 53.4%
580 50
Belle's Rock Knockout 52.5%
718 54
Pit Stop Heist 51.3%
926 57
New Horizons Knockout 51.7%
472 47
Dry Season Bountyprev. season 48.5%
1036 59
Layer Cake Bounty 48.9%
716 54
Sneaky Fields Brawl Ball 47.7%
956 58
Flaring Phoenix Knockout 48.6%
479 48
Hard Rock Mine Gem Grab 48.1%
539 49
Out in the Open Knockoutprev. season 47.6%
618 51
Ring of Fire Hot Zone 46.9%
580 50
Center Stage Brawl Ball 43.9%
581 50
Rustic Arcade Gem Grabprev. season 43.9%
535 49
Kaboom Canyon Heist 42.6%
216 36
Double Swoosh Gem Grab 42.5%
431 46
Hot Potato Heistprev. season 42.3%
894 57
Undermine Gem Grab 41.3%
441 46
Safe(r) Zone Heist 40.2%
184 33
Hideout Bounty 40.7%
405 45
Gem Fort Gem Grab 40.7%
491 48
Shooting Star Bountyprev. season 39.3%
595 51
Bridge Too Far Heist 34.9%
166 32
Safe Zone Heist 33.9%
174 32

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.5% 76.2%
2 道化のたけ Diamond 22 32.5% 50.0%