My roster

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EN

Jackypre-patch

Tank Super Rare Trophies Knockout
46.9%Win rate in Knockout
35,337Games
100Trust Score
89. of 106Rank in Knockout

Best map: Opening Move with 59.4% from 1,647 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 17.46.9 %
Popularity 8.0.19 %
Breadth 29.18% of maps
Counter safety 8.23.5 %
Star rate 92.≈ 25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 29th means “better than 29% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 44.6% from 527 appearances08/06 — 32.3% from 1,277 appearances08/11 — 37.0% from 640 appearances08/12 — 39.6% from 690 appearances08/13 — 38.5% from 1,716 appearances08/14 — 35.0% from 2,054 appearances08/15 — 39.8% from 3,037 appearances08/16 — 39.0% from 3,600 appearances08/17 — 39.5% from 1,564 appearances08/18 — 34.5% from 739 appearances08/19 — 37.2% from 866 appearances08/20 — 38.1% from 1,157 appearances08/21 — 54.3% from 731 appearances08/22 — 50.9% from 643 appearances08/23 — 54.8% from 757 appearances08/24 — 53.0% from 1,422 appearances08/25 — 54.3% from 1,691 appearances08/26 — 57.6% from 1,863 appearances08/27 — 62.8% from 2,082 appearances08/28 — 64.2% from 2,122 appearances08/29 — 60.1% from 1,640 appearances08/30 — 53.4% from 1,993 appearances08/31 — 56.0% from 1,124 appearances
44.6%08/05 56.0%08/31

Pick rate

08/05 — 0.1% from 527 appearances08/06 — 0.2% from 1,277 appearances08/11 — 0.1% from 640 appearances08/12 — 0.1% from 690 appearances08/13 — 0.3% from 1,716 appearances08/14 — 0.3% from 2,054 appearances08/15 — 0.2% from 3,037 appearances08/16 — 0.3% from 3,600 appearances08/17 — 0.2% from 1,564 appearances08/18 — 0.1% from 739 appearances08/19 — 0.1% from 866 appearances08/20 — 0.3% from 1,157 appearances08/21 — 0.2% from 731 appearances08/22 — 0.2% from 643 appearances08/23 — 0.2% from 757 appearances08/24 — 0.2% from 1,422 appearances08/25 — 0.2% from 1,691 appearances08/26 — 0.2% from 1,863 appearances08/27 — 0.2% from 2,082 appearances08/28 — 0.2% from 2,122 appearances08/29 — 0.1% from 1,640 appearances08/30 — 0.2% from 1,993 appearances08/31 — 0.2% from 1,124 appearances
0.1%08/05 0.2%08/31

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 172 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Opening Move Knockout 59.4%
1647 66
Think Ahead Knockout 53.9%
1830 68
Konnakol Knockout 52.2%
6366 86
Out in the Open Knockout 53.1%
2047 69
Goldarm Gulch Knockout 51.8%
1750 67
Double Decker Knockout 52.9%
768 55
Leaping Dogs Knockout 49.6%
2629 73
Crab Claws Knockout 49.8%
1959 69
Belle's Rock Knockout 47.1%
2874 74
Jungle Top Knockout 46.1%
3397 77
Flaring Phoenix Knockout 47.4%
38 10
New Perspective Knockout 44.2%
904 57
Please Remain Standing Knockout 42.2%
888 57
Streets with No Name Knockout 41.1%
1291 62
Close Call Knockout 39.3%
1541 65
Flowing Springs Knockout 36.2%
1289 62
Chivalry Knockout 35.8%
1073 60
Healthy Middle Ground Knockout 25.9%
162 31
Split Difference Knockout 31.5%
2475 72
Deep End Knockout 22.7%
409 45

Against whom

Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.8% against Edgar in Heist — hard countered there, so better picked once the answer is gone.

Counters

Jacky counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Kaze 58.6% 232 games Nori 53.0% 523 games Willow 56.6% 159 games Rico 52.2% 184 games Mortis 54.6% 108 games Grom 58.1% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゆなてゃん Legendary 24 40.4% 75.0%
2 surge Legendary 35 39.6% 62.9%
3 Ballon Masters 20 38.3% 70.0%
4 9/11 Mythic 31 36.8% 54.8%
5 72 Diamond 79 36.4% 45.6%