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EN

Jacky

Tank Super Rare Trophies Heist
33.0%Win rate in Heist
8,384Games
90Trust Score
93. of 106Rank in Heist

Best map: Opening Move with 59.2% from 1,634 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safety 8.Star rate
Win rate 12.33.0 %
Popularity 29.0.29 %
Breadth 34.20% of maps
Counter safety 8.20.6 %
Star rate 70.≈ 15.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 34th means “better than 34% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 22 days. 6 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 33.3% from 222 appearances08/10 — 32.9% from 76 appearances08/11 — 26.8% from 168 appearances08/12 — 33.9% from 171 appearances08/13 — 30.6% from 340 appearances08/14 — 33.9% from 174 appearances08/15 — 26.0% from 496 appearances08/16 — 29.9% from 204 appearances08/17 — 30.5% from 495 appearances08/18 — 32.7% from 156 appearances08/19 — 29.6% from 1,129 appearances08/20 — 26.7% from 584 appearances08/21 — 35.6% from 511 appearances08/23 — 41.4% from 403 appearances08/24 — 34.4% from 96 appearances08/25 — 32.9% from 750 appearances08/26 — 41.0% from 117 appearances08/27 — 38.7% from 807 appearances08/28 — 33.7% from 92 appearances08/29 — 36.1% from 576 appearances08/30 — 34.5% from 84 appearances08/31 — 37.2% from 527 appearances
33.3%08/05 37.2%08/31

Pick rate

08/05 — 0.2% from 222 appearances08/10 — 0.2% from 76 appearances08/11 — 0.2% from 168 appearances08/12 — 0.3% from 171 appearances08/13 — 0.2% from 340 appearances08/14 — 0.3% from 174 appearances08/15 — 0.3% from 496 appearances08/16 — 0.3% from 204 appearances08/17 — 0.3% from 495 appearances08/18 — 0.3% from 156 appearances08/19 — 0.3% from 1,129 appearances08/20 — 0.2% from 584 appearances08/21 — 0.3% from 511 appearances08/23 — 0.4% from 403 appearances08/24 — 0.4% from 96 appearances08/25 — 0.4% from 750 appearances08/26 — 0.3% from 117 appearances08/27 — 0.3% from 807 appearances08/28 — 0.4% from 92 appearances08/29 — 0.3% from 576 appearances08/30 — 0.3% from 84 appearances08/31 — 0.4% from 527 appearances
0.2%08/05 0.4%08/31

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 164 maps.

MapWin rateGamesTrust
Photic Doom Heist 37.0%
351 43
Hot Tubs Heist 35.8%
674 53
Eating Good! Heist 34.9%
1254 62
Hot Potato Heist 34.5%
1604 66
Jedna Heist 32.6%
1357 63
Quintillion Heist 30.6%
3144 76

Against whom

Direct duels in Heist: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.6% against Edgar in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 57.7% 691 games Mico 57.3% 192 games Starr Nova 60.0% 75 games Chuck 53.0% 181 games Mandy 56.3% 80 games Bull 51.4% 146 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゆなてゃん Legendary 24 40.3% 75.0%
2 surge Legendary 35 39.5% 62.9%
3 Ballon Masters 20 38.2% 70.0%
4 9/11 Mythic 31 36.7% 54.8%
5 72 Diamond 79 36.4% 45.6%