Wins early — in Heist 6.6 points better in short rounds than in long ones (21.3% against 27.9%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.9 — rewards skill: from Gold to Legendary the win rate climbs by 4.9 points (regression 54.1% to 59.0%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Jacky does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
71.2%
594 games
Rico
68.7%
447 games
Frank
68.0%
294 games
Trunk
64.0%
342 games
Emz
62.6%
414 games
Dynamike
70.5%
166 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファンキーなラフス | Diamond | 22 | 28.8% | 40.9% |