For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 117 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Jacky does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
54.1%
532 games
Bo
66.7%
81 games
Leon
60.2%
93 games
Trunk
58.2%
110 games
Gray
62.0%
71 games
Kaze
52.2%
270 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | surge | Legendary | 33 | 39.8% | 66.7% |
| 2 | 72 | Diamond | 78 | 36.3% | 46.2% |
| 3 | YukHo | Legendary | 25 | 35.8% | 56.0% |
| 4 | たか乱 | Diamond | 21 | 35.4% | 57.1% |
| 5 | 潤んだ瞳のカモノハシ | Gold | 37 | 35.1% | 48.6% |