Best map: Triple Dribble with 59.0% from 1,832 games.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 134 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.2 — rewards skill: from Silver to Legendary the win rate climbs by 17.2 points (regression 41.2% to 58.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
59.0% | 1832 | 68 | ||
Center Stage prev. season |
58.6% | 1704 | 66 | ||
Sneaky Fields ![]() |
60.8% | 561 | 50 | ||
Parallel Plays ![]() |
55.4% | 1004 | 59 | ||
Ring of Fire prev. season |
60.6% | 198 | 34 | ||
Double Swoosh prev. season |
54.6% | 712 | 53 | ||
Dueling Beetles prev. season |
54.6% | 493 | 48 | ||
Gem Fort prev. season |
54.0% | 543 | 49 | ||
Spiraling Out ![]() |
59.0% | 156 | 31 | ||
Pinball Dreams prev. season |
51.5% | 888 | 57 | ||
Undermine prev. season |
53.8% | 238 | 37 | ||
Hard Rock Mine prev. season |
52.2% | 347 | 43 | ||
Crystal Arcade prev. season |
52.2% | 205 | 35 | ||
New Horizons prev. season |
56.1% | 82 | 21 | ||
Pit Stop ![]() |
61.5% | 26 | 4 | ||
Safe Zone prev. season |
55.3% | 47 | 13 | ||
Open Business prev. season |
47.7% | 310 | 41 | ||
Rustic Arcade prev. season |
48.7% | 115 | 26 | ||
Kaboom Canyon prev. season |
50.9% | 57 | 16 | ||
Safe(r) Zone ![]() |
60.0% | 10 | 0 | ||
Hot Potato prev. season |
47.1% | 121 | 27 | ||
Flaring Phoenix prev. season |
47.6% | 84 | 21 | ||
Layer Cake prev. season |
46.5% | 172 | 32 | ||
Deathcap Trap prev. season |
46.5% | 127 | 28 | ||
Hideout prev. season |
45.1% | 71 | 19 | ||
Out in the Open prev. season |
42.3% | 52 | 14 | ||
Dry Season prev. season |
40.7% | 59 | 16 | ||
Belle's Rock prev. season |
41.3% | 92 | 23 | ||
Shooting Star prev. season |
30.6% | 49 | 13 | ||
Bridge Too Far prev. season |
18.5% | 65 | 18 |
Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 7.3% against 8-Bit in Heist — hard countered there, so better picked once the answer is gone.
Jacky counters nobody here — he wins and loses as strength would have it.
Nobody counters Jacky here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
34.7%
118 games
Tick
27.2%
81 games
Edgar
27.1%
107 games
Max
21.6%
74 games
Bibi
15.6%
77 games
Squeak
12.2%
74 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファンキーなラフス | Diamond | 21 | 30.1% | 42.9% |