Best map: Parallel Plays with 54.0% from 1,440 games.
Goldchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.8 — rewards skill: from Silver to Legendary the win rate climbs by 16.8 points (regression 41.5% to 58.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
54.0% | 1440 | 64 | ||
Sneaky Fields ![]() |
54.3% | 798 | 55 | ||
Triple Dribble ![]() |
53.1% | 638 | 52 | ||
Center Stage ![]() |
48.4% | 645 | 52 | ||
Spiraling Out ![]() |
48.4% | 479 | 48 | ||
Pinball Dreams ![]() |
48.5% | 431 | 46 | ||
Crystal Arcade prev. season |
50.0% | 30 | 6 | ||
Double Swoosh ![]() |
44.0% | 373 | 44 | ||
Deathcap Trap prev. season |
23.5% | 17 | 0 | ||
Hard Rock Mine ![]() |
38.4% | 276 | 39 | ||
Undermine ![]() |
37.4% | 281 | 40 | ||
Gem Fort ![]() |
35.8% | 338 | 42 | ||
Open Business ![]() |
35.3% | 278 | 39 | ||
Dueling Beetles ![]() |
35.7% | 339 | 42 | ||
Layer Cake ![]() |
34.1% | 252 | 38 | ||
Ring of Fire ![]() |
33.1% | 269 | 39 | ||
Rustic Arcade ![]() |
31.7% | 202 | 35 | ||
Dry Season ![]() |
28.8% | 219 | 36 | ||
Shooting Star ![]() |
26.7% | 221 | 36 | ||
Hideout ![]() |
26.0% | 208 | 35 | ||
Out in the Open ![]() |
23.3% | 206 | 35 | ||
Kaboom Canyon ![]() |
22.2% | 194 | 34 | ||
New Horizons ![]() |
23.2% | 224 | 36 | ||
Flaring Phoenix ![]() |
22.1% | 226 | 36 | ||
Hot Potato ![]() |
21.1% | 247 | 38 | ||
Belle's Rock ![]() |
20.3% | 232 | 37 | ||
Safe(r) Zone ![]() |
15.2% | 197 | 34 | ||
Bridge Too Far ![]() |
14.2% | 211 | 35 | ||
Pit Stop ![]() |
14.9% | 222 | 36 | ||
Safe Zone ![]() |
15.0% | 226 | 36 |
Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.4% against 8-Bit in Heist — hard countered there, so better picked once the answer is gone.
Jacky counters nobody here — he wins and loses as strength would have it.
Nobody counters Jacky here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
37.1%
124 games
Tick
28.2%
85 games
Edgar
28.6%
119 games
Max
22.7%
75 games
Buzz
16.5%
85 games
Bibi
15.0%
80 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファンキーなラフス | Diamond | 21 | 29.6% | 42.9% |