Best map: Sneaky Fields with 57.1% from 2,450 games.
Legendarychange
08/04 to 08/18, 15 days. 5 earlier days are left out — below 241 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.7 — rewards skill: from Silver to Legendary the win rate climbs by 13.7 points (regression 43.9% to 57.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
57.1% | 2450 | 72 | ||
Center Stage prev. season |
58.5% | 1068 | 60 | ||
Triple Dribble prev. season |
55.9% | 1601 | 66 | ||
Parallel Plays prev. season |
52.0% | 5074 | 83 | ||
Pinball Dreams prev. season |
55.2% | 607 | 51 | ||
Dueling Beetles prev. season |
51.8% | 363 | 43 | ||
Open Business prev. season |
52.7% | 188 | 34 | ||
Layer Cake prev. season |
50.6% | 314 | 41 | ||
Belle's Rock prev. season |
58.9% | 56 | 15 | ||
Undermine prev. season |
50.3% | 153 | 30 | ||
Flaring Phoenix prev. season |
51.6% | 91 | 23 | ||
Hard Rock Mine prev. season |
47.4% | 333 | 42 | ||
Double Swoosh prev. season |
46.8% | 385 | 44 | ||
New Horizons prev. season |
49.2% | 59 | 16 | ||
Out in the Open prev. season |
49.0% | 49 | 13 | ||
Hot Potato prev. season |
46.8% | 126 | 28 | ||
Ring of Fire prev. season |
44.4% | 90 | 23 | ||
Crystal Arcade prev. season |
43.8% | 226 | 36 | ||
Kaboom Canyon prev. season |
41.4% | 58 | 16 | ||
Shooting Star prev. season |
39.0% | 41 | 11 | ||
Safe Zone prev. season |
35.7% | 28 | 5 | ||
Gem Fort prev. season |
42.2% | 358 | 43 | ||
Dry Season prev. season |
34.5% | 55 | 15 | ||
Rustic Arcade prev. season |
31.8% | 44 | 12 | ||
Bridge Too Far prev. season |
18.2% | 22 | 1 | ||
Deathcap Trap prev. season |
34.8% | 89 | 22 | ||
Hideout prev. season |
30.0% | 60 | 16 |
Direct duels across all ranked maps: how Jacky does when that brawler is on the enemy team. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Worst case: 10.0% against Edgar in Heist — hard countered there, so better picked once the answer is gone.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Griff
65.8%
448 games
Rico
67.9%
296 games
Trunk
64.1%
435 games
Nori
61.4%
295 games
Doug
63.9%
191 games
Frank
63.9%
147 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.