Wins early — in Brawl Ball 12.0 points better in short rounds than in long ones (63.4% against 51.4%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Ring of Fire. 08/11 to 08/18, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Direct duels in Hot Zone: how Jacky does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Trunk
65.1%
1,567 games
Doug
66.5%
777 games
Shade
61.9%
896 games
Bibi
61.6%
958 games
Hank
66.2%
263 games
Kenji
63.2%
380 games
Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound. To the full list