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Jacky

Tank Super Rare Ranked · Diamond Bounty
46.4%Win rate in Bounty
347Games
43Trust Score
90. of 105Rank in Bounty
+28.4Skill bonus

Best map: Sneaky Fields with 60.5% from 1,936 games.

Wins early — in Hot Zone 11.8 points better in short rounds than in long ones (60.0% against 48.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 22.46.4 %
Popularity 1.0.03 %
Breadth 74.30% of maps
Counter safety 21.28.3 %
Star rate 97.≈ 33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/21 to 08/24, 3 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/21 and 08/24.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/21 — 47.6% from 82 appearances08/22 — 45.0% from 60 appearances08/24 — 55.7% from 61 appearances
47.6%08/21 55.7%08/24

Pick rate

08/21 — 0.0% from 82 appearances08/22 — 0.0% from 60 appearances08/24 — 0.0% from 61 appearances
0.0%08/21 0.0%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.4 — rewards skill: from Silver to Legendary the win rate climbs by 28.4 points (regression 26.8% to 55.2%). The higher the tier, the better he does.

Silver — 20.5% from 541 gamesGold — 36.1% from 1,635 gamesDiamond — 45.4% from 595 gamesMythic — 49.9% from 2,351 gamesLegendary — 44.8% from 507 games
SilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 51.1%
1918 68
Dry Season Bounty 34.8%
428 46
Shooting Star Bounty 34.7%
424 46
Hideout Bounty 32.7%
450 47

Against whom

Direct duels in Bounty: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

Nobody counters Jacky here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.8% 146 games Kaze 51.7% 143 games Piper 52.7% 110 games Willow 53.2% 94 games Mortis 50.7% 71 games Rico 44.6% 65 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 71 35.0% 46.5%
2 surge Legendary 21 33.7% 57.1%
3 비니 Diamond 54 33.3% 44.4%
4 放屁很臭 Gold 21 31.8% 47.6%
5 ファンキーなラフス Diamond 76 31.4% 38.2%