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EN

Jacky

Tank Super Rare Ranked · Diamond Gem Grab
51.3%Win rate in Gem Grab
1,508Games
65Trust Score
46. of 105Rank in Gem Grab
+7.0Skill bonus

Best map: Sneaky Fields with 60.5% from 1,990 games.

Wins early — in Hot Zone 10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 17.BreadthCounter safetyStar rate
Win rate 65.51.3 %
Popularity 17.0.10 %
Breadth 77.33% of maps
Counter safety 100.≈ 49.9 %
Star rate 91.34.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 8 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 56.4% from 78 appearances08/05 — 56.0% from 207 appearances08/06 — 48.6% from 208 appearances08/12 — 55.3% from 123 appearances08/13 — 58.5% from 164 appearances08/14 — 47.0% from 181 appearances08/15 — 52.9% from 208 appearances08/16 — 56.4% from 204 appearances08/17 — 56.7% from 208 appearances08/18 — 50.0% from 186 appearances08/20 — 50.0% from 198 appearances08/21 — 53.8% from 320 appearances08/22 — 48.5% from 262 appearances08/23 — 55.8% from 215 appearances08/24 — 50.5% from 291 appearances08/25 — 50.3% from 181 appearances
56.4%08/04 50.3%08/25

Pick rate

08/04 — 0.2% from 78 appearances08/05 — 0.2% from 207 appearances08/06 — 0.2% from 208 appearances08/12 — 0.2% from 123 appearances08/13 — 0.2% from 164 appearances08/14 — 0.2% from 181 appearances08/15 — 0.2% from 208 appearances08/16 — 0.2% from 204 appearances08/17 — 0.2% from 208 appearances08/18 — 0.1% from 186 appearances08/20 — 0.1% from 198 appearances08/21 — 0.1% from 320 appearances08/22 — 0.1% from 262 appearances08/23 — 0.1% from 215 appearances08/24 — 0.1% from 291 appearances08/25 — 0.1% from 181 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.0 — rewards skill: from Silver to Legendary the win rate climbs by 7.0 points (regression 45.0% to 51.9%). The higher the tier, the better he does.

Silver — 36.9% from 916 gamesGold — 46.5% from 3,875 gamesDiamond — 52.3% from 3,406 gamesMythic — 50.7% from 16,035 gamesLegendary — 44.6% from 1,648 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 57.5%
325 42
Gem Fort Gem Grab 53.3%
409 45
Crystal Arcade Gem Grabprev. season 50.1%
1732 67
Undermine Gem Grabprev. season 49.5%
2025 69
Double Swoosh Gem Grab 50.3%
485 48
Deathcap Trap Gem Grabprev. season 47.1%
1095 60
Rustic Arcade Gem Grab 35.4%
461 47

Against whom

Direct duels in Gem Grab: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.2% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 60.8% 479 games Bolt 65.4% 191 games Bo 57.5% 367 games Emz 55.1% 532 games Starr Nova 57.0% 242 games Mortis 53.8% 370 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 71 34.8% 46.5%
2 surge Legendary 24 34.2% 58.3%
3 비니 Diamond 54 33.1% 44.4%
4 放屁很臭 Gold 24 31.5% 45.8%
5 ファンキーなラフス Diamond 76 31.2% 38.2%