Best map: Parallel Plays with 59.0% from 4,776 games.
Wins early — in Brawl Ball 12.0 points better in short rounds than in long ones (63.4% against 51.4%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.8 — rewards skill: from Silver to Legendary the win rate climbs by 6.8 points (regression 45.1% to 51.9%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
52.5% | 990 | 58 | ||
Crystal Arcade +Diamond + Mythicprev. season |
50.1% | 1762 | 67 | ||
Deathcap Trap +Diamond + Mythicprev. season |
46.8% | 1112 | 60 | ||
Undermine ![]() |
45.9% | 606 | 51 | ||
Hard Rock Mine ![]() |
45.6% | 653 | 52 | ||
Gem Fort ![]() |
43.0% | 846 | 56 | ||
Rustic Arcade +Diamond + Mythic |
36.0% | 436 | 46 |
Direct duels in Gem Grab: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.