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Jacky

Tank Super Rare Ranked · Legendary Knockout
51.8%Win rate in Knockout
276Games
39Trust Score
61. of 105Rank in Knockout
+33.4Skill bonus

Best map: Sneaky Fields with 57.4% from 2,528 games.

Wins early — in Brawl Ball 12.0 points better in short rounds than in long ones (63.4% against 51.4%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 74.51.8 %
Popularity 0.0.07 %
Breadth 64.13% of maps
Counter safety 7.≈ 23.6 %
Star rate 93.≈ 31.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +33.4 — rewards skill: from Silver to Mythic the win rate climbs by 33.4 points (regression 17.5% to 50.9%). The higher the tier, the better he does.

Silver — 14.3% from 505 gamesGold — 30.0% from 1,590 gamesDiamond — 48.5% from 544 gamesMythic — 48.7% from 1,800 games
SilverGoldDiamondMythic

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 51.8%
693 53
Belle's Rock Knockoutprev. season 47.3%
657 52
Out in the Open Knockoutprev. season 48.1%
324 42
New Horizons Knockoutprev. season 47.6%
410 45

Against whom

Direct duels in Knockout: how Jacky does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Kaze 60.2% 103 games Willow 59.7% 77 games Byron 56.8% 81 games Rico 51.4% 72 games Piper 48.6% 107 games Nori 44.3% 140 games

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 70 34.6% 45.7%
2 비니 Diamond 54 33.3% 44.4%
3 ファンキーなラフス Diamond 76 31.4% 38.2%
4 放屁很臭 Gold 20 31.3% 45.0%