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← Overview

Jae-Yong

Mythic Ranked · Masters
48.4%Win rate across all maps
397Games
45Trust Score
96. of 105Rank by score

Best map: Dry Season with 60.5% from 38 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 17.48.4 %
Popularity 14.0.09 %
Breadth 0.0% of maps
Counter safety 98.41.4 %
Star rate 10.13.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.1% from 2,393 gamesDiamond — 45.0% from 3,952 gamesMythic — 45.1% from 23,171 gamesLegendary — 45.4% from 13,123 gamesMasters — 48.4% from 397 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Dry Season Bountyprev. season 60.5%
38 10
New Horizons Knockoutprev. season 52.5%
61 17
Hideout Bountyprev. season 51.5%
66 18
Flaring Phoenix Knockoutprev. season 54.8%
31 7
Belle's Rock Knockoutprev. season 50.0%
30 6
Out in the Open Knockoutprev. season 46.3%
82 21
Shooting Star Bountyprev. season 41.9%
43 11
Layer Cake Bountyprev. season 16.7%
12 0

Who beats Jae-Yong and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.