There are barely any games for this brawler on Beach Ball — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Jae-Yong does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Jae-Yong here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Trunk
54.2%
96 games
Bull
46.4%
110 games
Starr Nova
45.3%
95 games
Surge
44.4%
72 games
Bibi
43.2%
125 games
Edgar
43.4%
196 games
Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.