My roster

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Jae-Yong

Mythic Ranked · Silver Brawl Ball
41.5%Win rate in Brawl Ball
82Games
21Trust Score
64. of 105Rank in Brawl Ball

Best map: Out in the Open with 76.9% from 26 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 39.41.5 %
Popularity 3.0.04 %
Breadth 0.0% of maps
Counter safety
Star rate 6.≈ 10.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 39th means “better than 39% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 38.8% from 683 gamesDiamond — 42.8% from 633 gamesMythic — 39.5% from 1,940 gamesLegendary — 42.2% from 640 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 25 maps.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 55.6%
18 0
Pinball Dreams Brawl Ball 47.4%
19 0
Spiraling Out Brawl Ball 46.7%
15 0
Triple Dribble Brawl Ball 33.3%
15 0
Sneaky Fields Brawl Ball 23.1%
13 0

Against whom

Direct duels in Brawl Ball: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.4% against Edgar in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

Nobody counters Jae-Yong here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 52.4% 105 games Starr Nova 47.0% 100 games Surge 46.3% 80 games Bull 45.0% 120 games Edgar 43.3% 215 games Griff 43.0% 172 games

Who plays him best soon

Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.