Best map: Gated Community with 82.9% from 187 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 20 days. 5 earlier days are left out — below 109 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Gem Grab▾
Where this brawler works. Filtered to Gem Grab: 19 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Local Restaurants ![]() |
66.5% | 373 | 44 | ||
Open Space ![]() |
61.0% | 680 | 53 | ||
Let Me Dance ![]() |
66.3% | 264 | 39 | ||
Picturesque ![]() |
61.1% | 458 | 47 | ||
Undermine ![]() |
62.5% | 240 | 37 | ||
Ancestral Roots ![]() |
58.8% | 352 | 43 | ||
On a Roll ![]() |
61.0% | 213 | 35 | ||
Deep Diner ![]() |
54.0% | 1260 | 62 | ||
Double Swoosh ![]() |
51.9% | 1681 | 66 | ||
Gem Fort ![]() |
56.2% | 297 | 40 | ||
Snake Pit ![]() |
57.5% | 200 | 34 | ||
ATLAS ![]() |
52.2% | 904 | 57 | ||
Hard Rock Mine ![]() |
50.4% | 3203 | 76 | ||
Deathcap Trap ![]() |
54.6% | 315 | 41 | ||
Bottom Two ![]() |
54.3% | 337 | 42 | ||
Afterparty ![]() |
54.8% | 290 | 40 | ||
Crystal Arcade ![]() |
62.1% | 87 | 22 | ||
Whisper Vale ![]() |
57.6% | 139 | 29 | ||
Stardust Storm ![]() |
27.9% | 222 | 36 |
Direct duels in Gem Grab: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 30.3% against Edgar in Hot Zone. On average the worst case sits at 28.7%.
Jae-Yong counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Trunk
55.3%
76 games
Rico
51.7%
116 games
Crow
52.2%
90 games
Edgar
48.5%
235 games
Bolt
52.1%
73 games
Fang
50.6%
87 games
Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.