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Jae-Yong

Mythic All games Gem Grab
54.2%Win rate in Gem Grab
11,515Games
95Trust Score
20. of 106Rank in Gem Grab

Best map: Gated Community with 82.9% from 187 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 84.54.2 %
Popularity 0.0.16 %
Breadth 81.42% of maps
Counter safety
Star rate 5.≈ 12.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 20 days. 5 earlier days are left out — below 109 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 56.3% from 277 appearances08/06 — 42.6% from 312 appearances08/08 — 58.6% from 140 appearances08/09 — 55.3% from 237 appearances08/10 — 60.2% from 161 appearances08/11 — 50.2% from 608 appearances08/12 — 54.4% from 754 appearances08/13 — 51.1% from 1,318 appearances08/14 — 52.0% from 1,395 appearances08/15 — 51.8% from 1,349 appearances08/16 — 54.4% from 1,663 appearances08/17 — 50.8% from 581 appearances08/18 — 55.5% from 479 appearances08/19 — 59.7% from 464 appearances08/20 — 55.5% from 602 appearances08/21 — 64.4% from 202 appearances08/22 — 58.0% from 112 appearances08/23 — 60.1% from 183 appearances08/24 — 68.9% from 273 appearances08/25 — 68.2% from 245 appearances
56.3%08/05 68.2%08/25

Pick rate

08/05 — 0.3% from 277 appearances08/06 — 0.2% from 312 appearances08/08 — 0.2% from 140 appearances08/09 — 0.2% from 237 appearances08/10 — 0.3% from 161 appearances08/11 — 0.2% from 608 appearances08/12 — 0.2% from 754 appearances08/13 — 0.1% from 1,318 appearances08/14 — 0.1% from 1,395 appearances08/15 — 0.2% from 1,349 appearances08/16 — 0.2% from 1,663 appearances08/17 — 0.1% from 581 appearances08/18 — 0.1% from 479 appearances08/19 — 0.1% from 464 appearances08/20 — 0.2% from 602 appearances08/21 — 0.2% from 202 appearances08/22 — 0.2% from 112 appearances08/23 — 0.2% from 183 appearances08/24 — 0.2% from 273 appearances08/25 — 0.2% from 245 appearances
0.3%08/05 0.2%08/25

On which maps

Gem Grab

Where this brawler works. Filtered to Gem Grab: 19 of 166 maps.

MapWin rateGamesTrust
Local Restaurants Gem Grab 66.5%
373 44
Open Space Gem Grab 61.0%
680 53
Let Me Dance Gem Grab 66.3%
264 39
Picturesque Gem Grab 61.1%
458 47
Undermine Gem Grab 62.5%
240 37
Ancestral Roots Gem Grab 58.8%
352 43
On a Roll Gem Grab 61.0%
213 35
Deep Diner Gem Grab 54.0%
1260 62
Double Swoosh Gem Grab 51.9%
1681 66
Gem Fort Gem Grab 56.2%
297 40
Snake Pit Gem Grab 57.5%
200 34
ATLAS Gem Grab 52.2%
904 57
Hard Rock Mine Gem Grab 50.4%
3203 76
Deathcap Trap Gem Grab 54.6%
315 41
Bottom Two Gem Grab 54.3%
337 42
Afterparty Gem Grab 54.8%
290 40
Crystal Arcade Gem Grab 62.1%
87 22
Whisper Vale Gem Grab 57.6%
139 29
Stardust Storm Gem Grab 27.9%
222 36

Against whom

Direct duels in Gem Grab: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.3% against Edgar in Hot Zone. On average the worst case sits at 28.7%.

Counters

Jae-Yong counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Trunk 55.3% 76 games Rico 51.7% 116 games Crow 52.2% 90 games Edgar 48.5% 235 games Bolt 52.1% 73 games Fang 50.6% 87 games

Who plays him best soon

Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.