Best map: New Horizons with 55.6% from 532 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.6 points (regression 51.8% to 47.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
55.6% | 532 | 49 | ||
Flaring Phoenix prev. season |
48.4% | 1350 | 63 | ||
Belle's Rock prev. season |
47.7% | 1456 | 64 | ||
Out in the Open ![]() |
48.3% | 650 | 52 |
Direct duels in Knockout: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Edgar in Hot Zone. On average the worst case sits at 28.7%.
Nobody counters Jae-Yong here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.4%
530 games
Edgar
60.4%
288 games
Gray
55.7%
212 games
Pearl
54.1%
229 games
Meg
62.5%
72 games
Gene
54.1%
209 games
Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.