My roster

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EN

Janet

Marksman Mythic Ranked · Silver
51.9%Win rate across all maps
910Games
57Trust Score
44. of 105Rank by score
−4.7Skill bonus

Best map: Gem Fort with 59.7% from 67 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 61.51.9 %
Popularity 7.0.07 %
Breadth 44.13% of maps
Counter safety 42.26.3 %
Star rate 41.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 55.5% from 173 appearances08/21 — 52.4% from 143 appearances08/22 — 42.5% from 120 appearances08/23 — 62.1% from 132 appearances08/24 — 46.9% from 175 appearances08/25 — 48.8% from 129 appearances
55.5%08/20 48.8%08/25

Pick rate

08/20 — 0.1% from 173 appearances08/21 — 0.1% from 143 appearances08/22 — 0.1% from 120 appearances08/23 — 0.1% from 132 appearances08/24 — 0.1% from 175 appearances08/25 — 0.1% from 129 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.7 points (regression 52.6% to 47.9%). Higher up he gets outplayed.

Bronze — 51.5% from 338 gamesSilver — 51.5% from 938 gamesGold — 51.2% from 9,530 gamesDiamond — 49.9% from 12,911 gamesMythic — 49.6% from 78,134 gamesLegendary — 48.5% from 27,886 gamesMasters — 50.2% from 504 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Gem Fort Gem Grab 59.7%
67 18
Undermine Gem Grab 60.7%
56 15
Open Business Hot Zone 70.4%
27 4
Dueling Beetles Hot Zone 81.3%
16 0
Double Swoosh Gem Grab 55.4%
74 20
Out in the Open Knockout 55.6%
54 15
Rustic Arcade Gem Grab 53.8%
52 14
Hard Rock Mine Gem Grab 52.3%
65 18
Spiraling Out Brawl Ball 60.0%
25 3
Shooting Star Bountyprev. season 55.9%
34 8
Flaring Phoenix Knockout 53.7%
41 11
Ring of Fire Hot Zoneprev. season 59.1%
22 1
Bridge Too Far Heist 50.0%
18 0
Parallel Plays Hot Zone 50.0%
18 0
Hideout Bountyprev. season 47.6%
42 11
Pit Stop Heist 48.0%
25 3
New Horizons Knockout 46.7%
45 12
Dry Season Bounty 46.4%
28 5
Pinball Dreams Brawl Ballprev. season 45.8%
24 3
Layer Cake Bounty 45.5%
33 7
Hot Potato Heistprev. season 44.4%
18 0
Safe Zone Heistprev. season 42.9%
14 0
Safe(r) Zone Heist 38.5%
13 0
Kaboom Canyon Heistprev. season 40.9%
22 1
Center Stage Brawl Ball 40.0%
20 0
Sneaky Fields Brawl Ball 33.3%
18 0
Triple Dribble Brawl Ball 25.0%
12 0
Belle's Rock Knockout 38.1%
42 11

Who beats Janet and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Janet, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 THICONNET Legendary 51 36.0% 52.9%
2 夜蝉 Legendary 51 34.5% 49.0%