Best map: Safe(r) Zone with 56.0% from 323 games.
Wins early — in Knockout 10.9 points better in short rounds than in long ones (19.6% against 30.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.2% to 1.1% pick rate, down 13 %. The win rate moved 1.8 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.7 — rewards skill: from Bronze to Masters the win rate climbs by 6.7 points (regression 48.3% to 55.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
56.0% | 323 | 42 | ||
Safe Zone ![]() |
55.0% | 309 | 41 | ||
Kaboom Canyon ![]() |
54.5% | 301 | 41 | ||
Hot Potato ![]() |
53.2% | 346 | 43 | ||
Bridge Too Far ![]() |
51.8% | 338 | 42 | ||
Pit Stop ![]() |
48.8% | 320 | 41 | ||
Crystal Arcade prev. season |
62.5% | 16 | 0 | ||
Dueling Beetles ![]() |
45.2% | 168 | 32 | ||
Ring of Fire ![]() |
44.4% | 162 | 31 | ||
Hard Rock Mine ![]() |
42.9% | 119 | 27 | ||
Undermine ![]() |
41.7% | 132 | 28 | ||
Gem Fort ![]() |
40.0% | 120 | 27 | ||
Shooting Star ![]() |
39.2% | 102 | 24 | ||
Double Swoosh ![]() |
36.8% | 125 | 27 | ||
Rustic Arcade ![]() |
36.2% | 116 | 26 | ||
Open Business ![]() |
36.6% | 164 | 31 | ||
Pinball Dreams ![]() |
34.2% | 111 | 26 | ||
Hideout ![]() |
33.1% | 124 | 27 | ||
Dry Season ![]() |
29.3% | 99 | 24 | ||
Triple Dribble ![]() |
26.9% | 93 | 23 | ||
Spiraling Out ![]() |
26.0% | 104 | 25 | ||
Layer Cake ![]() |
25.0% | 116 | 26 | ||
Center Stage ![]() |
23.3% | 103 | 25 | ||
New Horizons ![]() |
24.3% | 115 | 26 | ||
Parallel Plays ![]() |
24.8% | 133 | 28 | ||
Belle's Rock ![]() |
19.1% | 89 | 22 | ||
Sneaky Fields ![]() |
20.4% | 113 | 26 | ||
Flaring Phoenix ![]() |
17.5% | 103 | 25 | ||
Out in the Open ![]() |
15.5% | 103 | 25 |
Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Nori in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
63.3%
319 games
Stu
67.1%
82 games
Chester
69.1%
68 games
Kaze
54.4%
228 games
Rico
53.0%
279 games
Trunk
52.8%
254 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sea21 | Diamond | 23 | 35.3% | 69.6% |
| 2 | AKarenin | Mythic | 29 | 32.4% | 51.7% |
| 3 | star | Diamond | 35 | 32.2% | 48.6% |
| 4 | DODODRAGON | Diamond | 22 | 32.0% | 54.5% |
| 5 | 보스니아헤르체고비나 국대선수 | Diamond | 57 | 31.6% | 42.1% |