Best map: Safe(r) Zone with 56.6% from 286 games.
Wins early — in Knockout 10.9 points better in short rounds than in long ones (19.6% against 30.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.2% to 1.0% pick rate, down 16 %. The win rate moved 1.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.5 — rewards skill: from Bronze to Masters the win rate climbs by 6.5 points (regression 48.4% to 54.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
56.6% | 286 | 40 | ||
Safe Zone ![]() |
56.1% | 289 | 40 | ||
Kaboom Canyon ![]() |
54.0% | 278 | 39 | ||
Hot Potato ![]() |
52.9% | 327 | 42 | ||
Bridge Too Far ![]() |
52.6% | 310 | 41 | ||
Pit Stop ![]() |
48.3% | 302 | 41 | ||
Crystal Arcade prev. season |
62.5% | 16 | 0 | ||
Ring of Fire ![]() |
45.8% | 153 | 30 | ||
Dueling Beetles ![]() |
44.4% | 151 | 30 | ||
Hard Rock Mine ![]() |
43.6% | 110 | 26 | ||
Undermine ![]() |
42.5% | 127 | 28 | ||
Gem Fort ![]() |
39.6% | 111 | 26 | ||
Shooting Star ![]() |
37.9% | 95 | 23 | ||
Rustic Arcade ![]() |
38.2% | 110 | 26 | ||
Double Swoosh ![]() |
37.0% | 119 | 27 | ||
Open Business ![]() |
37.4% | 155 | 31 | ||
Pinball Dreams ![]() |
33.0% | 103 | 25 | ||
Hideout ![]() |
33.6% | 116 | 26 | ||
Dry Season ![]() |
29.2% | 89 | 22 | ||
Triple Dribble ![]() |
25.8% | 89 | 22 | ||
Spiraling Out ![]() |
26.5% | 98 | 24 | ||
Layer Cake ![]() |
23.4% | 107 | 25 | ||
New Horizons ![]() |
23.6% | 110 | 26 | ||
Center Stage ![]() |
22.2% | 99 | 24 | ||
Belle's Rock ![]() |
18.1% | 83 | 21 | ||
Sneaky Fields ![]() |
20.6% | 102 | 24 | ||
Parallel Plays ![]() |
22.3% | 121 | 27 | ||
Flaring Phoenix ![]() |
17.4% | 92 | 23 | ||
Out in the Open ![]() |
15.0% | 100 | 24 |
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.6% against Nori in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
68.5%
3,813 games
Chuck
64.4%
2,224 games
Mico
63.3%
2,471 games
Edgar
62.0%
6,632 games
8-Bit
60.9%
2,656 games
Nita
60.1%
1,775 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sea21 | Diamond | 23 | 35.8% | 69.6% |
| 2 | AKarenin | Mythic | 29 | 32.8% | 51.7% |
| 3 | star | Diamond | 35 | 32.6% | 48.6% |
| 4 | DODODRAGON | Diamond | 22 | 32.5% | 54.5% |
| 5 | 보스니아헤르체고비나 국대선수 | Diamond | 57 | 31.9% | 42.1% |