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Jessie

Controller Super Rare Ranked · Mythic Hideout Bounty
44.1%Win rate on Hideout
5,270Games here
1.5%Pick rate
83Trust Score
81. of 105Rank on this map
+8.3Skill bonus

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 22.Star rate
Win rate 30.46.4 %
Popularity 93.3.28 %
Breadth 66.17% of maps
Counter safety 22.28.9 %
Star rate 74.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hideout. 08/05 to 08/19, 12 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 36.1% from 183 appearances08/06 — 53.1% from 143 appearances08/10 — 49.2% from 63 appearances08/11 — 46.3% from 352 appearances08/12 — 42.3% from 553 appearances08/13 — 43.9% from 551 appearances08/14 — 42.5% from 637 appearances08/15 — 43.6% from 628 appearances08/16 — 39.6% from 623 appearances08/17 — 47.8% from 653 appearances08/18 — 46.1% from 594 appearances08/19 — 42.4% from 118 appearances
36.1%08/05 42.4%08/19

Pick rate

08/05 — 0.2% from 183 appearances08/06 — 0.2% from 143 appearances08/10 — 0.1% from 63 appearances08/11 — 0.2% from 352 appearances08/12 — 0.2% from 553 appearances08/13 — 0.2% from 551 appearances08/14 — 0.3% from 637 appearances08/15 — 0.3% from 628 appearances08/16 — 0.3% from 623 appearances08/17 — 0.3% from 653 appearances08/18 — 0.3% from 594 appearances08/19 — 0.2% from 118 appearances
0.2%08/05 0.2%08/19

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +8.3 — rewards skill: from Silver to Mythic the win rate climbs by 8.3 points (regression 36.2% to 44.5%). The higher the tier, the better he does.

Silver — 37.0% from 405 gamesGold — 37.7% from 1,878 gamesDiamond — 44.3% from 1,496 gamesMythic — 44.1% from 5,270 games
SilverGoldDiamondMythic

Against whom

Direct duels in Bounty: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Mortis 60.9% 488 games Bolt 66.2% 219 games Nori 53.2% 1,285 games Tick 52.6% 779 games Kaze 51.3% 855 games Mina 60.6% 99 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sea21 Mythic 30 37.2% 66.7%
2 ably Diamond 29 36.7% 65.5%
3 玉米死了 Diamond 26 36.1% 65.4%
4 DODODRAGON Diamond 40 34.7% 52.5%
5 AlumniBiasa Diamond 30 34.7% 56.7%