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← Overview

Jessie

Controller Super Rare Ranked · Diamond Undermine Gem Grab
55.8%Win rate on Undermine
2,629Games here
2.1%Pick rate
73Trust Score
3. of 105Rank on this map
+3.7Skill bonus

Wins early — in Knockout 10.9 points better in short rounds than in long ones (19.6% against 30.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/21, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 56.9% from 123 appearances08/05 — 60.1% from 311 appearances08/06 — 58.9% from 246 appearances08/12 — 58.8% from 136 appearances08/13 — 56.4% from 181 appearances08/14 — 57.2% from 215 appearances08/15 — 55.9% from 202 appearances08/16 — 51.7% from 232 appearances08/17 — 57.4% from 312 appearances08/18 — 50.9% from 267 appearances08/20 — 50.6% from 77 appearances08/21 — 60.7% from 140 appearances
56.9%08/04 60.7%08/21

Pick rate

08/04 — 2.0% from 123 appearances08/05 — 1.6% from 311 appearances08/06 — 1.3% from 246 appearances08/12 — 1.5% from 136 appearances08/13 — 1.3% from 181 appearances08/14 — 1.5% from 215 appearances08/15 — 1.3% from 202 appearances08/16 — 1.3% from 232 appearances08/17 — 1.6% from 312 appearances08/18 — 1.5% from 267 appearances08/20 — 0.2% from 77 appearances08/21 — 0.2% from 140 appearances
2.0%08/04 0.2%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.7 — rewards skill: from Gold to Legendary the win rate climbs by 3.7 points (regression 50.0% to 53.7%). The higher the tier, the better he does.

Gold — 44.6% from 1,156 gamesDiamond — 55.8% from 2,629 gamesMythic — 52.2% from 17,871 gamesLegendary — 52.9% from 823 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bo 65.0% 320 games Nori 63.4% 363 games Bolt 66.8% 196 games Rico 60.6% 327 games Kaze 56.8% 600 games Stu 60.8% 158 games

Who plays him best

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Sea21 Diamond 23 35.3% 69.6%
2 AKarenin Mythic 29 32.4% 51.7%
3 star Diamond 35 32.2% 48.6%
4 DODODRAGON Diamond 22 32.0% 54.5%
5 보스니아헤르체고비나 국대선수 Diamond 57 31.6% 42.1%