Wins late — in Brawl Ball 7.4 points better in long rounds than in short ones (51.5% against 44.1%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Bridge Too Far. 08/05 to 08/17, 8 days. 15 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.5 points (regression 58.8% to 49.3%). Higher up he gets outplayed.
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
70.1%
1,252 games
Edgar
62.0%
1,979 games
Bibi
68.0%
409 games
Nita
60.4%
1,541 games
Chuck
62.2%
796 games
Mico
61.6%
891 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list