Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.1 — rewards skill: from Silver to Mythic the win rate climbs by 10.1 points (regression 37.6% to 47.7%). The higher the tier, the better he does.
Direct duels in Bounty: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.0%
206 games
Mortis
60.5%
443 games
Nori
52.6%
1,037 games
Trunk
56.5%
223 games
Kaze
51.5%
767 games
Tick
51.3%
702 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.0% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.5% | 64.3% |
| 3 | 玉米死了 | Diamond | 25 | 35.8% | 64.0% |
| 4 | AlumniBiasa | Diamond | 29 | 35.3% | 58.6% |
| 5 | アイス | Diamond | 31 | 34.6% | 54.8% |